Bang² Busters 2

Looks like a SNES game, so I'm going to wait to see how it shakes out. I want modern NG games to look awesome!
 
I played through the demo a few times. Not sure why they're keeping the classic play style along with the modern. Why would anyone pick the classic style? Just because the original game worked that way? It's impossible to time right and you're just throwing enemies at random.

Not a fan of the carnival theme and the music is pretty grating. I wish it did some rotational or zooming effects, since it's on the Neo.

I'm a sucker for single screen platformers, but I'll probably sit this one out.
 
It probably won't work right in a 4-slot motherboard either (like most of these new homebrew releases).
 
It probably won't work right in a 4-slot motherboard either (like most of these new homebrew releases).
If you mean switching games, I'm kinda over it. I'm sure it will at least play. I rarely load my 4-slot anymore. Most people have an AES or 1'slot. My 4-slot usually has one multicart in it instead. It's a testing black hole that I can't get too worked up about when homebrew developers fail to meet the challenge.

Although it's not a dealbreaker for me, of course I do hope they get it working and fully compliant.
 
Last edited:
Back
Top