Expanding CPS3 SIMM Memory

DrewDos

Beginner
Joined
Aug 12, 2016
Messages
14
Reaction score
11
Location
California
Hello. I'm trying to get an understanding from a hardware perspective to see if this is possible. I'm confident there's no hope except for the 7th simm but I figure it's worth a shot.

I've been hacking away at the data and some of the code in 3rd Strike for a while and got to a good spot where I am able to insert assets into the game and pull from others ( Example:
View: https://www.youtube.com/watch?v=IA3gPOmMGP0
), but space has always been a concern. Inserting assets now results in me having to remove a character from the game to be able to place other assets in.

Are there any options to expand the memory beyond the 7th simm?
Is it feasible to "bank switch" with the ultra simms in any way while the game is running?
 
Back
Top