Gin Trick - MVS Complete CD audio porting (Release)

pierpa86

Grand Master
Joined
May 5, 2022
Messages
711
Reaction score
1,011
Location
Italia
Untitled-1.png


As promised, here's Oshidashi Gin Trick, with both sound effects and full audio tracks.
The game doesn't use a new NGFX SoundBuilder driver due to sound effects management.
It actually uses the original Neo Geo CD driver, modified to manage the sound effect pages and slots.
The audio tracks were added immediately after the sound effects in v2, v3, and v4, while the effects were copied 1:1 from the Neo Geo CD to v1, so no audio processing was done.
The Neo Geo jingle issue during eyecatcher out of memory has also been resolved.
The port, as always, uses 4x32 MBit v rom, so you should wait for the Tailsnic Retroworks adapter (yes, it's a trigger) or use my ProgBKP card or check bank switching technique thread.
The game has been tested on real hardware, so I'm confident it will work for everyone.
Have fun!

https://www.swisstransfer.com/dl/01a069ae-a6db-7313-9843-ad759b2ce1f6


1.jpeg


<software name="zintrckbp">
<description>zintrckbp</description>
<year>2026</year>
<publisher>Unknown</publisher>
<part name="cart" interface="neo_cart">
<dataarea name="maincpu" width="16" endianness="big" size="0x100000">
<rom loadflag="load16_word_swap" name="zin-p1.bin" offset="0x000000" size="0x100000" crc="23074a8d" sha1="38ceb4b532ff98edfacf7f8bb395ea265232c082" />
</dataarea>
<dataarea name="fixed" size="0x040000">
<rom name="zin-s1.bin" offset="0x000000" size="0x020000" crc="56d16afa" sha1="6e1f960a781f5ef1f858c51507fe573bead8ea66" />
</dataarea>
<dataarea name="audiocpu" size="0x020000">
<rom name="zin-m1.bin" offset="0x000000" size="0x020000" crc="6d5b66cf" sha1="950a7c2fbbcb911ca9e7ce4778d88d550ada86ce" />
</dataarea>
<dataarea name="ymsnd:adpcma" size="0x1000000">
<rom name="zin-v1.bin" offset="0x000000" size="0x400000" crc="ca4c57e1" sha1="6eab32da77d7f336ee00895f28e12312b7d33f29" />
<rom name="zin-v2.bin" offset="0x400000" size="0x400000" crc="c4c82a19" sha1="eb9c8e32755084993ce727fc86b610b55f52a13e" />
<rom name="zin-v3.bin" offset="0x800000" size="0x400000" crc="b3fad4c1" sha1="d149479ad2eb9e8d160bb30efabc327f5401bd13" />
<rom name="zin-v4.bin" offset="0xc00000" size="0x400000" crc="4e77adac" sha1="b494d17492e4e11fd35cda6ea04c160ff3fc66eb" />
</dataarea>
<dataarea name="sprites" size="0x400000">
<rom loadflag="load16_byte" name="zin-c1.bin" offset="0x000000" size="0x200000" crc="76aee189" sha1="ad6929804c5b9a59aa609e6baebc6aa37e858a47" />
<rom loadflag="load16_byte" name="zin-c2.bin" offset="0x000001" size="0x200000" crc="844ed4b3" sha1="fb7cd057bdc6cbe8b78097dd124118bae7402256" />
</dataarea>
</part>
</software>
 
Last edited:
Really impressive. I had created new files using a modified version of ngfx sound builder, but due to bank switching, I ended up with the wrong voice lines for certain characters. I put the project aside because KOF98UM was taking up too much of my time, and I lost the desire to finish this one—which, incidentally, still isn't done.
 
Back
Top