Rodland had no business being as good as it did. Some even say its better than the arcade.The only excellent arcade port I know on the Amiga is Pang. Almost arcade perfect.
Only arcade and Genesis versions were really any good.I played Altered Beast on my Amiga back in the days. It was not really my all time favorite...I loved Golden Axe but it was also not really perfect on this machine.
The only excellent arcade port I know on the Amiga is Pang. Almost arcade perfect.
That looks nice! Am I right assuming that this game code went through IDA? Very impressive work!OK small update.. I did the between level map drawing thing today and fixed the scroll routine for stage two. No pics or videos but will be soon.
If you're wondering what the game logic looks like.. here it is. I've no idea what this does.
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It's not automatic, editing and cutting is still a manual process. The benefit is I can get a track sliced up in a matter of minutes in Ableton.@h0ffman Is ableton able to do automatic cutting of looped parts and as such trimming down a tune? Are there plugins or tools to perfectly match them up? Or, are you a skilled wizard and able to do it by hand?
I ran into the same issues for my NBA Jam TE port where i used PyMusicLooper to get some big loops for the PSX CDDA music tracks (as an option besides the original FM sampled sounds), but it wasn't the most elegant way to find all loops and parts that could be repeated. (And as such the CD sountrack isn't an option ready for release.. yet.)
Excellent work by the way, you deserve more praise!
I'm impressed you went to so much trouble. I would have assumed you just used NGFX SoundBuilder. If you ever got someone willing to put in the effort of arranging the soundtrack for Neo Geo in Deflemask I'd be over the moon.@h0ffman Is ableton able to do automatic cutting of looped parts and as such trimming down a tune? Are there plugins or tools to perfectly match them up? Or, are you a skilled wizard and able to do it by hand?
I ran into the same issues for my NBA Jam TE port where i used PyMusicLooper to get some big loops for the PSX CDDA music tracks (as an option besides the original FM sampled sounds), but it wasn't the most elegant way to find all loops and parts that could be repeated. (And as such the CD sountrack isn't an option ready for release.. yet.)
Excellent work by the way, you deserve more praise!