KatherineStarfire
Beginner
I'm Kate, and I'm making a homebrew Neo Geo game.
Running it on MAME is one thing, but my dream is to produce physical cartridges that play on original hardware. I could probably contact an Alibaba bootlegger to make a run of them for me, but then I just about guarantee that my ROM would get pirated. I would rather get my own PCBs made, if need be, etc. My hope is to use a modern SD card and some kind of SBC like a Raspberry Pi with some kind of high speed USB breakout board (like TheRasteri did with PiPPU) to translate the data fast enough and to the correct pins on the cartridge. I don't want to just spam the video bus, but only use an SD card and the RAM of an SBC as a buffer/work RAM to load chunks of game data from the SD card into it then out to the cartridge pins. I want to use modern storage so I can make the game as massive as I want it to be (as the sprites and music already exceed the largest official NG releases by a WIDE margin).
I hope this explains what I'm trying to do. I joined because I've seen the level of hardware experts who hang out here (specifically those who reverse engineered the Chinese 161-in-1 multicart) and you guys far exceed my electronics knowledge. Perhaps the chips used in the 161-in-1 from Pachislot machines could be used (just more of them)?
Any help would be greatly appreciated,
Kate
Running it on MAME is one thing, but my dream is to produce physical cartridges that play on original hardware. I could probably contact an Alibaba bootlegger to make a run of them for me, but then I just about guarantee that my ROM would get pirated. I would rather get my own PCBs made, if need be, etc. My hope is to use a modern SD card and some kind of SBC like a Raspberry Pi with some kind of high speed USB breakout board (like TheRasteri did with PiPPU) to translate the data fast enough and to the correct pins on the cartridge. I don't want to just spam the video bus, but only use an SD card and the RAM of an SBC as a buffer/work RAM to load chunks of game data from the SD card into it then out to the cartridge pins. I want to use modern storage so I can make the game as massive as I want it to be (as the sprites and music already exceed the largest official NG releases by a WIDE margin).
I hope this explains what I'm trying to do. I joined because I've seen the level of hardware experts who hang out here (specifically those who reverse engineered the Chinese 161-in-1 multicart) and you guys far exceed my electronics knowledge. Perhaps the chips used in the 161-in-1 from Pachislot machines could be used (just more of them)?
Any help would be greatly appreciated,
Kate