Do you have a reset point identified on the mobo? and can you share the pinout of the header near the rotary switch? if so I can start poking around at making it work.The OLED selector was made by a group of Korean collectors for their own use. I'm not sure if they wanted to share the design or not. I would love to support the selector that @twistedsymphony developed because of its beautuful full color logos.
Better, the reset signal is available from the header pins.Do you have a reset point identified on the mobo? and can you share the pinout of the header near the rotary switch? if so I can start poking around at making it work.
Perfect! I'm waiting for your messageOh, there is an OLED selector?
I am still waiting for my multi to arrive (german customs and ups delayed it multiple days ... )
I think next week i will ship my multi to @Semload for him creating a case - maybe the selector options is a "needed" information for him?
very cool, I'll do some testing!Better, the reset signal is available from the header pins.
awesome!very cool, I'll do some testing!
oh yeah !! YES PLEASEtook me longer to make the game images than get the rest of it working![]()
Yup, those logos take a while to create. There's so many of them! and the M92 is on the light side...took me longer to make the game images than get the rest of it working![]()
details here: https://github.com/twistedsymphony/...readme-ov-file#making-images-for-the-selectorHow is the process for getting the images to work? Do they need to be converted to a binary format like the other OLED selectors? Or can you just load the image files in their native file format?