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We aren't already at the point of low lag high resolution on MiSTer?

I have my MiSTer hooked up to an OLED (1600x1200) and a CRT (240p) at the same time.

They appear to be perfectly in sync for sound and video.
You’re referring to integer scaling. I was referring to higher resolution upscaling similar to emulators and anti aliasing. Sharper edges on polygons. Emulators are getting better with prediction lag measurement algorithms recently but hardware emulation and high res upscaling would be amazing. I’m out of the scene lately and was wondering if someone heard talk in the community so I thought I would ask
 
How would you rate the overall Saturn core on a scale of 1-10?

How far away from low lag high resolution upscaling do you think we are in terms of years and technology on an FPGA?

Have you heard any mention of a more expensive FPGA replacement announcements?
really doesnt feel fair to rate a WIP core from a dude who lives in occupied Ukraine

FPGA is in use now in scalers. Its here :)

I've heard whispers of target boards in the future but nothing at all actually happening
 
As far as I can tell the core list on the official wiki is incomplete. Is there somewhere that lists all of them? I'm mainly interested in all the working arcade cores for use with a MiSTercade.
 
As far as I can tell the core list on the official wiki is incomplete. Is there somewhere that lists all of them? I'm mainly interested in all the working arcade cores for use with a MiSTercade.
Mister is an open platform. Anyone can make a core for it. As such, you're unlikely to find a complete list of every core that works for it. Your best bet is to poke around the documentation for the update all script to see what gets updates easily: https://github.com/theypsilon/Update_All_MiSTer

There are WIP and other cores not included in here (like the saturn core), but they likely won't appear on any official list.
 
Mister is an open platform. Anyone can make a core for it. As such, you're unlikely to find a complete list of every core that works for it. Your best bet is to poke around the documentation for the update all script to see what gets updates easily: https://github.com/theypsilon/Update_All_MiSTer

There are WIP and other cores not included in here (like the saturn core), but they likely won't appear on any official list.

Yep, I browsed around for a comprehensive arcade core list too and all the ones I found were missing things like the Toaplan and Raizing cores.
 
Any news on if someone is working on something like batsugun, nemesis or life force?
 
Batsugun runs on the second-generation Toaplan hardware, and progress is moving along through all the titles on that hardware. Sorcer Striker, Kingdom Grand Prix, Battle Garegga, Armed Police Batrider, Battle Garegga, Truxton 2 and Snow Bros 2 cores all came out recently, so I'm confident other games on that hardware like Dogyuun, FixEight, V-V and Batsusgun won't be too far behind once the MCU for audio on those games is reverse engineered.

https://github.com/atrac17/Toaplan2
https://github.com/MiSTer-devel/Arcade-Raizing_MiSTer
 
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Batsugun runs on the second-generation Toaplan hardware, and progress is moving along through all the titles on that hardware. Sorcer Striker, Kingdom Grand Prix, Battle Garegga, Armed Police Batrider, Battle Garegga, Truxton 2 and Snow Bros 2 cores all came out recently, so I'm confident other games on that hardware like Dogyuun, FixEight, V-V and Batsusgun won't be too far behind once the MCU for audio on those games is reverse engineered.

https://github.com/atrac17/Toaplan2
https://github.com/MiSTer-devel/Arcade-Raizing_MiSTer
This would be so awesome. I’ve tried to buy batsugun for 2 years but none for sale :/ so hoping for a core
 
I just released my Exerion core for MiSTer. You can pick it up from GitHub at the following location:

Exerion GitHub Release

Have fun!

released.png
 
I was considering getting a mister fpga setup with a jamma adapter, but a recent thread on klov mentionned how wrong the speed is for Street Fighter 2 Turbo. It plays too fast compared to the real pcb, sitting side to side.

Is this a confirmed issue?
 
I was considering getting a mister fpga setup with a jamma adapter, but a recent thread on klov mentionned how wrong the speed is for Street Fighter 2 Turbo. It plays too fast compared to the real pcb, sitting side to side.

Is this a confirmed issue?
Can you link the thread? I saw the same discussion elsewhere, but those discussions seemed to indicate it was correct.

For what it’s worth the emulation is not 100% correct for many systems, but it’s pretty close on many. Worth getting IMO.
 
I was considering getting a mister fpga setup with a jamma adapter, but a recent thread on klov mentionned how wrong the speed is for Street Fighter 2 Turbo. It plays too fast compared to the real pcb, sitting side to side.

Is this a confirmed issue?

We had a discussion on here a couple days ago. I also noticed the speed is off, only hyper fighting.

Short answer, it's still very much worth having one. Even if you are a hyper fighting die hard it's still very playable. It's nice to be able to switch from cps1 and cps2 games on the fly, and they all play really well. Last week I grabbed a snax adapter and found a zapper NES gun and had a blast playing duck hunt on my astro.
 
This is the short thread that was talking about it:

https://forums.arcade-museum.com/th...-fighting-on-the-mister-fpga-too-fast.513702/

I mean, it looks like an amazing project and all the hard work is paying off, my main interest is really about using it in a jamma cab, PCB prices are getting too intense and it's just no fun anymore, and with hardware becoming fickle with time, maybe the time has come to invest in a setup.

I was just thinking that maybe there are still some small issues left to be sorted out. I was just surprised to see posts about speed difference, considering how much I had read about the accuracy of fpgs setups in the past.

This is not a diss against the project, at all. It's very impressive!
 
This is the short thread that was talking about it:

https://forums.arcade-museum.com/th...-fighting-on-the-mister-fpga-too-fast.513702/

I mean, it looks like an amazing project and all the hard work is paying off, my main interest is really about using it in a jamma cab, PCB prices are getting too intense and it's just no fun anymore, and with hardware becoming fickle with time, maybe the time has come to invest in a setup.

I was just thinking that maybe there are still some small issues left to be sorted out. I was just surprised to see posts about speed difference, considering how much I had read about the accuracy of fpgs setups in the past.

This is not a diss against the project, at all. It's very impressive!
If anyone claims any emulation is 100% accurate, they are feeding you a pile of BS, and if they are saying it about FPGAs, it's a big pile of BS on a fancy china.

Nothing is 100% for various reasons (timings, chip functions guessed at, etc), but MiSTer is close enough that you can enjoy it without knowing. Even some tournaments are accepting FPGA in place of the real PCBs.

As a guy with a pretty big collection of PCBs, I love my MiSTer.
 
This is the short thread that was talking about it:

https://forums.arcade-museum.com/th...-fighting-on-the-mister-fpga-too-fast.513702/

I mean, it looks like an amazing project and all the hard work is paying off, my main interest is really about using it in a jamma cab, PCB prices are getting too intense and it's just no fun anymore, and with hardware becoming fickle with time, maybe the time has come to invest in a setup.

I was just thinking that maybe there are still some small issues left to be sorted out. I was just surprised to see posts about speed difference, considering how much I had read about the accuracy of fpgs setups in the past.

This is not a diss against the project, at all. It's very impressive!
You can invest many thousands in all the arcade PCBs you are interested in, or a few hundred in a MiSTer setup.

If accuracy is your only concern, you will pay $$$$$$$ for it.

I've spent a lot of money to make sure I have accuracy for the games I care about most.

That being said, when I play those games on MiSTer, I still enjoy the hell out of them. Sometimes I can't tell the difference. Even when I can, it's sometimes an improvement (like slow down being removed).

Most people are not disappointed in the MiSTer project, overall, even if a specific core disappoints them.

It's also true that anyone who says FPGA = perfect is kidding themselves.

FPGA usually means better input latency.

If you want to wait for all cores to be perfect, you will be waiting forever. There are no major issues that need to be solved. It's a pretty mature platform.
 
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