@Retro Mecano what are the hc32's function in the sound circuit?
What sound code do you get when running the test cart?
What sound code do you get when running the test cart?
@Retro Mecano what are the hc32's function in the sound circuit?
What sound code do you get when running the test cart?
Oh trust me, I have pressed and wiggled and bentTry pressing in the ICs/board while the test is running, see if you find an area to press on that changes the outcome of the test
Hmm ... That is an idea. There is a ls245 mounted on the slot pcb (if my memory serves me right). But a faulty slot pcb wouldn't explain why I don't get sound in the stock bios test menu...last thing I can think of the the slot PCB, it only has a single IC (U1) but tons of soldering points, traces and of corse the slot itself which is also susceptible to dirt/corrosion, but also the connectors to the PCB, same goes for them
I am kind of clueless to be honest. Can a faulty sm1 rom have these syndromes? I'm suspecting this rom since i cannot run the sound test in stock bios menu. (And it is the only chip related that I have not changed)
Finally some progress. I've checked all latches and their data lines with certain regard to floating signals. But no findings.
Decided to change my furrtek repro at GA9 "because it just had to do something with that chip". But by now i had run out of repros. So I used the snk one that used to be in position GA4.
Powered on. All tests passed with diagrom. Tried multiple times. Tested OK. Put in stock bios and ... SOUND! Put in 3 count bout - samples, eycathcer music - working like a charm.
Put in KOF'99 and ... Silence. Then a long tone of some kind. When eycathcer music is supposed to be playing it is silent.
Ran diagrom for like 5 minutes but "all tests pass" every single time. KOF'99 play good in my other neo-geos. Tried metal slug x (because that is a newer game like KOF'99) and this one is silent as well.
Any help is of course highly appreciated.
Kinda sounds like a dirty cart or slot. You might try (re?) cleaning both. Additionally try fully inserting the cart then backing it out a few mm and try it like that.
Assuming you aren't getting palette ram errors. I would check on the inputs/outputs of the 2x 74LS273's at U8 and U9 to the lower left of the bios chip. It should go palette ram data -> 273s -> resistors on the under side -> jamma rgb pins.And efter a while, background becomes red..
Is it possible that a faulty Neo buf at GA4 can interfere with the data bus on GA9? They are in parallell after all.
I replaced my buf at GA4 and that made a change on my comm isssue. BUT that also might've been a pure coincidence since I got multiple different errors after that change.
(I was quite confident it was just a coincidence, that is why I put the same chip in GA9 after this ... I have ordered more repros btw)
Regarding my KOF'99 struggle: I check continuity w. multimeter from slot pcb to cart-pcbs. I doubt it. But I'll try. I guess I should focus on the progboard since the chaboard-connector has been tried out during all the diagrom-tests.
Please note that the KOF'99 board is running perfect on all my other neo-geos. Also note that I have a spare MV1AX-slot pcb that is giving the exact same error.
(Right now I'm comparing how the pcm chip on KOF'99 behave between a working board and my faulty. And what differs a game like 3 count bout (which works) and kof99 on my faulty.)