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seikenflyer

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Why my Naomi Cf kit Virtua Striker 2 v 2000 has inverted buttons in my netdimm? Is there a way to change that?
 

nem

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Why my Naomi Cf kit Virtua Striker 2 v 2000 has inverted buttons in my netdimm? Is there a way to change that?
What do you mean inverted?

I have a genuine cart here. The buttons are supposed to be like this:
Code:
  1 2
3
3 for short pass
1 for long pass
2 for shoot
 

seikenflyer

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Why my Naomi Cf kit Virtua Striker 2 v 2000 has inverted buttons in my netdimm? Is there a way to change that?
What do you mean inverted?
I have a genuine cart here. The buttons are supposed to be like this:
Code:
  1 2
3
3 for short pass
1 for long pass
2 for shoot
Its like this here, But the correct positions of the buttons are not supposed to be like this?
1 for short pass
2 for long pass
3 for shoot

Thats what the demo of the game shows, so theres something off here.
 

nem

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Nope. The button order is different from other Naomi games. I'm pretty sure there's nothing wrong with the netbootable version.
 

seikenflyer

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Nope. The button order is different from other Naomi games. I'm pretty sure there's nothing wrong with the netbootable version.
But when the demo is showed or youre going to shoot a foul or corner kick, the buttons explanation is showed as well and you can see the order like its supposed to be (picture attached).
Ps. I edited the "shoot" in the pic.
 

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nem

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Check my post again. You need to put button 3 left, button 1 in the middle and button 2 right.
 

twistedsymphony

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@seikenflyer listen to nem, he's correct. I have an original VS2 2000 cart and the buttons are mapped out exactlyas nem describes.

the way Sega does this is on their 3 button panels they see buttons 1 and 2 on the "top row" and button 3 on the "bottom row" and since the "bottom row" starts further to the left it appears as if button 3 is to the left of button 1.

most of their 3-button games are designed this way. it has nothing to do with the Net-DIMM version of the game, the patches for these games don't affect the controls at all.
 

seikenflyer

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Check my post again. You need to put button 3 left, button 1 in the middle and button 2 right.
@seikenflyer listen to nem, he's correct. I have an original VS2 2000 cart and the buttons are mapped out exactlyas nem describes.

the way Sega does this is on their 3 button panels they see buttons 1 and 2 on the "top row" and button 3 on the "bottom row" and since the "bottom row" starts further to the left it appears as if button 3 is to the left of button 1.

most of their 3-button games are designed this way. it has nothing to do with the Net-DIMM version of the game, the patches for these games don't affect the controls at all.
Oh i see it now. I didnt know that. Thank you guys for explaining it to me. Ill have to remap the layout manually then. Thank you again.
 

Mitsurugi-w

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Jesse's arcade, correct? Arcade Legacy. He's one of the friends I made the year I lived in Cincy.

I also reworked the monitor on the Neo candy he has there.
 

Mitsurugi-w

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Newport Kentucky location? I helped him get that one going before I moved.
 

Gewal

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Do we live in a world yet where Outtrigger and/or VOOT can be netbooted?

Can't find anything to confirm or any type of general Netbooted support game list.

I am struggling to find a 4th Outtrigger cart and am wondering if for a 4 player setup if one is netbooted that would be an option.

Thanks!
 

twistedsymphony

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Do we live in a world yet where Outtrigger and/or VOOT can be netbooted?

Can't find anything to confirm or any type of general Netbooted support game list.

I am struggling to find a 4th Outtrigger cart and am wondering if for a 4 player setup if one is netbooted that would be an option.

Thanks!
net boot compatible versions of both games can be found in the sticky here: Games Fixed to work with DIMM
 

Gewal

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Thanks for the quick response. I'll take the plunge into Net Dimm...

I found a post from several years ago regarding a software license to buy to load the games into the SD card. Is that still the method?
 
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