A
Apocalypse
Can't you use the everdrive cheat function?(but you have to patch-in a coin input).
Can't you use the everdrive cheat function?(but you have to patch-in a coin input).
why not including RGB in the design
this PCB should have supported RGB from day fucking one
I don't see the point of this board
But that isn't possible without the removal of existing/working CPU/PPU from an original console.I think the point of this was to just do a straight, repo of the original mobo
Yea super unfortunate because I feel that is what's keeping this board from attaining true greatness/legendary status.Unfortunately I don't have the time and energy to throw at R&D for an open source RGB mod
it's a reproduction of the BARE PCB, nothing more...But that isn't possible without the removal of existing/working CPU/PPU from an original console.
Yea that does sound pretty cool.maybe with FPGA replacements in the future.
Muramasa will be selling individual PCBs, and I currently have some available too.I've considered an OpenTendo too but I can't really justify the cost of "X" number of boards being made just to upgrade/mod one NES. How were you planning on getting the PCBs made?
NESessity was independently developed by Low Budget, it's not related to my work.
So two different persons worked on the same thing at the same time?NESessity was independently developed by Low Budget, it's not related to my work.
I know it's been a while, but Muramasa's site is showing out of stock and now someone wants me to repair their Nintendo, ahaha! Any chance I could snag one from you?Muramasa will be selling individual PCBs, and I currently have some available too.
They just sold out last night haha.I know it's been a while, but Muramasa's site is showing out of stock and now someone wants me to repair their Nintendo, ahaha! Any chance I could snag one from you?
I bought a Famicom recently and was wondering about this...Not really. Actually the RGB mod isn't that complicated, I have studied it a bit. All colour bits are easy to sniff and externalise, the only tricky one is the one used to define background/sprite. The workaround is intercepting data and use only white for sprites internally in the PPU and only black for background. Then you can easily recreate the missing bit by comparing video output level generated by the PPU.
The solution offered by Tim Worthington is more complex because it also provides audio and video amplification, s-video, composite video encoded from the generated RGB signals, extra user palettes,etc.