waiwainl
Professional
That is actually a good idea, completely forgot about this! Gonna try that also this weekend. ThanksThe Red Label of Progear is amazing and leaves the OG in the dust IMO. It's my most played game on the multi for sure.

That is actually a good idea, completely forgot about this! Gonna try that also this weekend. ThanksThe Red Label of Progear is amazing and leaves the OG in the dust IMO. It's my most played game on the multi for sure.
In the pack on here there was an issue with the keys. But if you look around there's a link with the right version to use with the multi. Enjoy, it's definitely an upgrade to the original game in so many waysThat is actually a good idea, completely forgot about this! Gonna try that also this weekend. ThanksThe Red Label of Progear is amazing and leaves the OG in the dust IMO. It's my most played game on the multi for sure.![]()
I think SmokeMonster already fixed the packs by now, otherwise there should be a download link somewhere to the fixed version on my Mega accountIn the pack on here there was an issue with the keys. But if you look around there's a link with the right version to use with the multi. Enjoy, it's definitely an upgrade to the original game in so many waysThat is actually a good idea, completely forgot about this! Gonna try that also this weekend. ThanksThe Red Label of Progear is amazing and leaves the OG in the dust IMO. It's my most played game on the multi for sure.![]()
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Fixed. They didn't actually create anything. They fudged existing values.Red Label was a neat [hack].
I guess I missed that thread, lol. Some pretty scathing reviews.
That label issweet as well!Red Label was a neat home-brew.
https://shmups.system11.org/viewtopic.php?f=1&t=56253
I kinda liked the kit presentation idea.
http://collectedit.com/collectors/s...ar-halfway-to-hell-red-label-us-by-cave-24720
Worthy of getting a reprint, who has a scan of that label??That label issweet as well!Red Label was a neat home-brew.
https://shmups.system11.org/viewtopic.php?f=1&t=56253
I kinda liked the kit presentation idea.
http://collectedit.com/collectors/s...ar-halfway-to-hell-red-label-us-by-cave-24720
Japan version - I try to get original JP release boards for all my games.Mushihimesama Futari Black Label Japanese version and Another version.
RegularI'm assuming the Akai Katana you have is the regular version?
Thanks, just need a few more boards to finish what I want to collect/play.And I totally forgot to say: pretty sweet collection you got![]()
I can't say for every game but decrypted games (not phoenix) not using RNG behave exactly the same. CPU core sees the exact same code.I do not want to derail this thread but Phoenix/Avalanche editions of CPS2 are not equivalent to the encrypted versions.
This is one of the reasons why only encrypted game versions are allowed at tournaments.
To get the best experience invest in a Darksoft CPS2 multi and solder on the cables required to run encrypted ROMs.
FYI, TOPS just sold a bare Akai Katana PCB for 229 000 yens (but I think for once they undervalued the item). I'm aware of two Akai Katana full kits that sold in 2018 between collectors: one for 3000 Euros and one for 3500 Euros.Price wise -- the Mushi Futari BL and AV are pretty much the same price in PCB stores out in Japan. Not really much of a difference. The regular version has sold multiple times recently on eBay for lower than a Black Label was going for from Yaton.Keep in mind there is a different for Mushihimesama Futari Black Label Japanese version and Another version. The Another Ver are a lot easier to get.
Also, people in this thread have mentioned the Akai Katana "Home Edition" which is different from just the regular PCB. The Home Version kit was only available through the Cave online shop, came with a miniature red sword screwdriver, and had a completely different version of the game (it has on board the ability to switch between the Red and White versions of the game, of which not many people have talked about the mechanics). That one is extremely limited, but the other one had about the same size print as the other later Cave games, somewhere between the amount printed of DFK1.5 and Muchi Muchi Pork. I'm assuming the Akai Katana you have is the regular version?
Akai Katana -- regular version is definitely one of the more expensive Cave games and trumps Muchi, Pink Sweets and DFK 1.5 on price, by a long mile. My guess is $3500-4000 USD for a bare PCB.
The Akai Home Edition doesn't rear its head often, anywhere, I would dread to even think the price.
Very handy, wish I had this before I overpaid!I made a spreadsheet that I shared with the guys on Cave-STG, but I feel like it could be useful here:
https://docs.google.com/spreadsheet...RNKxng57E0uhGMRwpSds6_pwg/edit#gid=1090420966
I'm fully up for any feedback on the spreadsheet if you guys have any. I pulled data so far from:
YAJ - I used YAJ's completed search function for each Cave title, which only goes back 4 months, to get the data from there.
ebay - Only looked at sold listings, and there weren't many.
Forums (shmups mostly) - I did a combination of scanning through the most recent threads (basically of 201from sales subforums, and then did a search for each title on shmups to get more data.
I think you're completely missing the point of the spreadsheet.I wouldn't pay too much attention to that spreadsheet. IMO it's a little all over the place.
What's even more ridiculous is when people hound someone for selling their games "too cheap", thus de-valuing their own "investments".Can someone explain to me why everybody needs to break even, or even worse make a profit? Shouldn't it be the other way around? I buy something, I keep it for a while, it's objectively more used than it was before I bought it, shouldn't I be selling it for less than what I bought it for?
Or from a different angle, I live in Finland. I pay an extra 24% on everything that I import from outside the European Union. Why should the next buyer, say from Australia, pay for that tax?
I don't get it.
That's fine and all, but when you're on the WTB/buyer side you may find less forum folks wanting to sell to you with that mentality.Who ever said anything about EVERYBODY having the need to break even? There is no right or wrong way to do/buy/sell anything. Me, personally, when dealing with games that have gone up in value since I bought them (say by $200-300), I like to consider a fair deal (to the community) in calculating my sale price that I at least recuperate my initial cost. But, hey, that's just me.Can someone explain to me why everybody needs to break even, or even worse make a profit? Shouldn't it be the other way around? I buy something, I keep it for a while, it's objectively more used than it was before I bought it, shouldn't I be selling it for less than what I bought it for?
Or from a different angle, I live in Finland. I pay an extra 24% on everything that I import from outside the European Union. Why should the next buyer, say from Australia, pay for that tax?
I don't get it.
@nem, you personally can sell whatever you want for as high as you want or as low as you want. You can incorporate your initial costs, you can sell it at a loss, you can create your own rules and play by them... you can even create your own fictional arcade tax, and then add it to your invoice. Just do you man. Nobody is here saying everybody needs to break even or "make a profit", you may think that's not right, you may not "get it", but if somebody wants to do it, let them do it, if you don't like it, just don't buy into it. There's no rules, and we shouldn't feel a need to make rules.
I know you didn't, I'm not putting words in to your mouth. It's just a practice that has become overly common in the last few years in this hobby. "I have this much money in to this thing that I played for six months, I want that money back plus also something for my troubles".Who ever said anything about EVERYBODY having the need to break even?
I agree. Happens all the time, a community shouldn't be doing that but I digress. Unfortunately life a lot of times is a zero sum game. People love getting deals but not dishing them out.Jesus Christ, what's with the deleting of posts.
I know you didn't, I'm not putting words in to your mouth. It's just a practice that has become overly common in the last few years in this hobby. "I have this much money in to this thing that I played for six months, I want that money back plus also something for my troubles".Who ever said anything about EVERYBODY having the need to break even?