Quiz King of Fighters (translation project ita/eng)

pierpa86

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Hello dude,

I've started working on translating this game.
The idea is to have a soft-dip to set the language, choosing between original, Italian and English.
As a native Italian speaker, I'm personally reviewing the Italian, but for the English version, I'd like your help.
I'm attaching the list of questions here. If you're interested and have time, please review the questions and answers.

https://docs.google.com/document/d/19QI7ZfFeVtEmUYay5jzwslFIL3qjU2QsUrO7U8fZJfI/edit?usp=sharing

Release: https://www.swisstransfer.com/dl/01a1b7bb-9ff2-7397-8477-cf705f6c4688
Code:
<software name="quizkof">
        <description>Quiz King of Fighters - ORIGINAL / ENGLISH / ITALIAN</description>
        <year>1995</year>
        <publisher>Saurus (SNK license)</publisher>
        <sharedfeat name="release" value="MVS,AES" />
        <sharedfeat name="compatibility" value="MVS,AES" />
        <part name="cart" interface="neo_cart">
            <dataarea name="maincpu" size="0x200000" width="16" endianness="big">
                <rom name="080-p1.p1" offset="0x0" size="0x200000" crc="a08f5e45" sha1="295414c6cc85742dea5fc7530cd7b610262d8418" loadflag="load16_word_swap" />
            </dataarea>
            <dataarea name="fixed" size="0x40000">
                <rom name="080-s1.s1" offset="0x0" size="0x20000" crc="e02de5f5" sha1="a004bd242ac047223983ceb8518815f5c674079d" />
            </dataarea>
            <dataarea name="audiocpu" size="0x20000">
                <rom name="080-m1.m1" offset="0x0" size="0x20000" crc="f5f44172" sha1="eaaba1781622901b91bce9257be4e05f84df053b" />
            </dataarea>
            <dataarea name="ymsnd:adpcma" size="0x600000">
                <rom name="080-v1.v1" offset="0x0" size="0x200000" crc="0be18f60" sha1="05c8b7d9f5a8583015f31902ad16d9c621f47d4e" />
                <rom name="080-v2.v2" offset="0x200000" size="0x200000" crc="4abde3ff" sha1="0188bfcafa9a1aac302705736a2bcb26b9d684c2" />
                <rom name="080-v3.v3" offset="0x400000" size="0x200000" crc="f02844e2" sha1="8c65ebe146f4ddb6c904f8125cb32767f74c24d5" />
            </dataarea>
            <dataarea name="sprites" size="0xc00000">
                <rom name="080-c1.c1" offset="0x0" size="0x200000" crc="3f4c8864" sha1="4c748976b7ce32b995686e07d153375d3fd83fc3" loadflag="load16_byte" />
                <rom name="080-c2.c2" offset="0x1" size="0x200000" crc="3697a830" sha1="1b75833d22af98c51f97b3cde1ec3fda8a359fd0" loadflag="load16_byte" />
                <rom name="080-c3.c3" offset="0x400000" size="0x200000" crc="58e81386" sha1="fb4e3118f9174b698b644e1c689982120409217b" loadflag="load16_byte" />
                <rom name="080-c4.c4" offset="0x400001" size="0x200000" crc="99bf76fa" sha1="485458e27aed0f36b7081913b7f8990c0a31e948" loadflag="load16_byte" />
                <rom name="080-c5.c5" offset="0x800000" size="0x200000" crc="f613e49a" sha1="2e9872921b86c09e9bf5f42a1c7b6bd2c40c9436" loadflag="load16_byte" />
                <rom name="080-c6.c6" offset="0x800001" size="0x200000" crc="2e143c85" sha1="f69735b66ccfb9255539cf281f3fd1ca69a4d067" loadflag="load16_byte" />
            </dataarea>
        </part>
    </software>

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Last edited:
I'm excited about this!

This is your chance to contribute to something people will play on their Neo's, folks.
 
Out of curiosity what kind of help do you need here? Since the original Japanese isn't there, I'm assuming the translations themselves are presumed to be roughly correct. Although I don't know Japanese anyway so couldn't help there, but I skimmed through and there are things I would change, mostly formatting-wise.

For one example there are a bunch of 'questions' that don't have a question word and some have awkward phrasing.

Take ID 0006 for example "First Japanese Indy 500 driver in 1991?" No who/what/when/where/why/how. It could be something like "In 1991, who was the first Japanese driver in the Indy 500?" Although even in terms of the question "In 1991" might be a useful hint to guess a certain driver but it isn't a qualifier on the trivia itself, which is how it comes across to me. Matsushita was the first Japanese driver in the Indy 500, in 1991 and in history. So we could say something like "Who was the first Japanese driver to race an Indy 500, appearing in the 1991 event?" but of course that gets to be even more wordy.

So I assume there would be some kind of character limit on questions and answers. Is that the case?

To me, trivia is the kinda thing that definitely benefits from a single 'voice' to stay cohesive throughout the questions. Inconsistencies with answers, such as ID 0014 where it has Mike Tyson, Muhammad Ali, and Masaaki Satake as answers but then just gives "Holyfield" instead of Evander Holyfield. Maybe that's because it's too long, but things like that and more minor nitpicks like capitalizing Tour on all of the answer choices on ID 0013 help give the thing a more polished/professional appearance in my opinion. Although good English translations were never SNK's strong suit anyway... :hilarious:

Of course, your work gets it 99% of the way there anyway and maybe that's the point, that people will just play it! But I might be willing to put some time into it if I can be helpful. Either way, good stuff!
 
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