Asure
Grand Master
Please download the 5.1 at the bottom, then the 5.x update latest below!
Revision 5.5 - 16 mar 2026 (Latest!!)
==========================
- Fixed Sub-Zero slide not working. Tested for both P1 and P2. (Creeping1, Sub-Scorpion)
- Fixed Sonya's leg grab not working. Tested for both P1 and P2. (Creeping1, Sub-Scorpion)
Here:
https://drive.google.com/file/d/1R2qWvs0AIVnqhI7iyLDZWWPE0pDvVMOI/view?usp=drive_link
Revision 5.4 - 4 mar 2026
=========================
- Fixed a nasty bug on real hardware. (Thanks: JNE, Subscorpion)
- Sub-Zero head rip PAL fix. Now proper colors on Reptile/Scorp/Subz-alt heads when doing a fatality.
- Test menu can now be entered with the proper dip switch on real hardware. (SW1 -
- Reptile Klue restored. (Bug on production release. Thanks: Abystus)
Known issues:
- Several sound priorities are cancelling out sounds. In-progress
- DIAG cpu board testing (ram/rom/checksums etc.) will crash on real hardware. Don't do it.
- Test menu should only be used for adjustments at this point.
- You can use the Jamma TEST button to adjust DCS volume.
- Proper restore of DCS volume upon boot will be added in the future.
Revision 5.1 - 6 feb 2026
=========================
This is Mortal Kombat 1 - For WOLF Unit pcb's. We're in BETA, it's 99% done!
MK3.ZIP -> For MAME
PCB.ZIP -> For Real game board. * see below for updated version!
DIAG/Test button (F2 on Mame) enters DCS volume settings. (T-Unit MK1 has a true on/off switch, not a button.)
Make sure SKIP POWERUP TEST (dip 2 - sw2) is off on a real PCB!
A lot of work went into this, and it's a true ROM hack with lots and lots of patches to code.
What's new:
- 159 Patches to the main game system so it interfaces with Wolf hardware.
- 25 Patches to things like sound code, bootup, init, video timing and inputs.
- 10+ new routines with new code for things like volume control, diag menus, Wolf unit switch handling.
- 2 Patches dedicated to security
- Some fixes like the missing Reptile Klue bug (Thanks Abystus!)
- DCS Sound system, using original tools, 254 from scratch sound calls (Thanks Creeping1!)
- Using 44Khz music source from Maestro Draven's excellent remastered soundtrack!
Todo:
- Some sounds have wrong priority:channel mapping. (known issue, P2 uppercut hit sound for example.)
Patch itself will be released when it's 100%.
- Yes, the patch works on MK Plus.
- Yes, works on Turbo Ninja T-Unit too. (With one more patch for the 'protection' in that hack.)
Credits & Thanks:
- Asure: Code & patching
- JNE: Real hardware testing.
- Creeping1: Reverse engineering work on MK1 code, DCS PLBuild implementing.
- Maestro Draven: Enhanced Soundtrack (Used with permission.)
================
!!DIPSWITCH WARNING!!
================
The port uses the following MK3 dip switches:
DIP1, SW1: Test mode on/off (so you can enter the menu and make adjustments.)
DIP2, SW2: Skip powerup test on/off (Should be ON for real hardware pcb!)
Download:
https://drive.google.com/file/d/16sNzOKqBKF7VqMBle5nttEND_dnPj-Ve/view?usp=drive_link
Feeling joy? Let me feel it too so i can continue work on projects like these!
Revision 5.5 - 16 mar 2026 (Latest!!)
==========================
- Fixed Sub-Zero slide not working. Tested for both P1 and P2. (Creeping1, Sub-Scorpion)
- Fixed Sonya's leg grab not working. Tested for both P1 and P2. (Creeping1, Sub-Scorpion)
Here:
https://drive.google.com/file/d/1R2qWvs0AIVnqhI7iyLDZWWPE0pDvVMOI/view?usp=drive_link
Revision 5.4 - 4 mar 2026
=========================
- Fixed a nasty bug on real hardware. (Thanks: JNE, Subscorpion)
- Sub-Zero head rip PAL fix. Now proper colors on Reptile/Scorp/Subz-alt heads when doing a fatality.
- Test menu can now be entered with the proper dip switch on real hardware. (SW1 -

- Reptile Klue restored. (Bug on production release. Thanks: Abystus)
Known issues:
- Several sound priorities are cancelling out sounds. In-progress
- DIAG cpu board testing (ram/rom/checksums etc.) will crash on real hardware. Don't do it.
- Test menu should only be used for adjustments at this point.
- You can use the Jamma TEST button to adjust DCS volume.
- Proper restore of DCS volume upon boot will be added in the future.
Revision 5.1 - 6 feb 2026
=========================
This is Mortal Kombat 1 - For WOLF Unit pcb's. We're in BETA, it's 99% done!
MK3.ZIP -> For MAME
PCB.ZIP -> For Real game board. * see below for updated version!
DIAG/Test button (F2 on Mame) enters DCS volume settings. (T-Unit MK1 has a true on/off switch, not a button.)
Make sure SKIP POWERUP TEST (dip 2 - sw2) is off on a real PCB!
A lot of work went into this, and it's a true ROM hack with lots and lots of patches to code.
What's new:
- 159 Patches to the main game system so it interfaces with Wolf hardware.
- 25 Patches to things like sound code, bootup, init, video timing and inputs.
- 10+ new routines with new code for things like volume control, diag menus, Wolf unit switch handling.
- 2 Patches dedicated to security
- Some fixes like the missing Reptile Klue bug (Thanks Abystus!)
- DCS Sound system, using original tools, 254 from scratch sound calls (Thanks Creeping1!)
- Using 44Khz music source from Maestro Draven's excellent remastered soundtrack!
Todo:
- Some sounds have wrong priority:channel mapping. (known issue, P2 uppercut hit sound for example.)
Patch itself will be released when it's 100%.
- Yes, the patch works on MK Plus.
- Yes, works on Turbo Ninja T-Unit too. (With one more patch for the 'protection' in that hack.)
Credits & Thanks:
- Asure: Code & patching
- JNE: Real hardware testing.
- Creeping1: Reverse engineering work on MK1 code, DCS PLBuild implementing.
- Maestro Draven: Enhanced Soundtrack (Used with permission.)
================
!!DIPSWITCH WARNING!!
================
The port uses the following MK3 dip switches:
DIP1, SW1: Test mode on/off (so you can enter the menu and make adjustments.)
DIP2, SW2: Skip powerup test on/off (Should be ON for real hardware pcb!)
Download:
https://drive.google.com/file/d/16sNzOKqBKF7VqMBle5nttEND_dnPj-Ve/view?usp=drive_link
Feeling joy? Let me feel it too so i can continue work on projects like these!
Last edited:
