Tailsnic Retroworks
Grand Master
Hi!! Many thanks for the help. The custom 48 is in good shape because I exchanged it with another Pac Mania I have, so it's good. I'll check those TTL's (I'm afraid TL866 mini can't check LS365).The schematics for Namco System 1 are here:
https://www.arcade-museum.com/manuals-videogames/P/PacManiaSP3151stPrintingSchematicPackage.pdf
Page 12 of the schematics cover the Object Control RAM chips at D6 and E6. The memory addressing is handled by the two TTLs at H6 and L6 - their outputs feed into Custom 48, and then come back out of Custom 48 into the RAM. Custom 48 controls the Output Enable OE and Chip Enable CE lines for the RAM. Both OE and CE must be enabled for the RAM to process anything. Pin 59 on Custom 48 is important too - it controls whether the RAM is reading or writing data with the Read Write Enable RWE line.
i suggest using a logic probe to probe the OE, CE and RWE lines on each RAM chip first for activity. If one line doesn’t show activity then check continuity for the line between the RAM and Custom 48. If continuity is good then Custom 48 may be dead - a replacement will have to be sourced from a parts donor.
if the OE, CE and RWE lines do show activity then probe the Address lines where they come out of the TTLs and go into Custom 48 for activity. If you’re lucky, one of those TTLs has failed, causing one or more of the address lines to stick and the addressing to be incorrect. Note that the A11 and A12 lines on the RAM are tied to Ground and thus it’s normal for them to always read Low. If the addressing looks good going out of the TTLs into Custom 48, but bad coming out of Custom 48 into the RAM then Custom 48 may have failed.