Quickly slapped together a Mega Drive adapter, works as expected.
Regarding the supergun revisions...
What's pictured is the original layout, fully refined and all glitches ironed out. I ordered these PCBs before I had started to shift to a new design. This is why I only ordered x 5.
The new design is being worked on as we speak. The new design is really exciting, but I'm still routing all the traces and finishing things off. I have power, video and audio nearing completion, just working on the controller inputs and other bits and pieces.
The new design has, from left to right on the front edge:
Power switch, controller port 1, controller port 2, RGB trimmers which are now vertically mounted and able to be controlled simultaneously.
Left edge, ATX power input
Right edge, Mega Drive 2 RGB and composite input via the Mega Drive 2 DIN connector. So an MD2 RGB scart cable is used for RGB, an MD2 composite AV cable is used for composite.
Further down is a 3.5mm headphone connector for audio output or input which is routed to the MD2 DIN.
Further down again is an s-video socket.
Kick harness is present and an addition of a 6 way dipswitch to enable or disable button inputs 4,5,6 for each player.
RGB is attenuated, regenerated and buffered.
Sync has the following configurable options:
- Raw unprocessed straight from the jamma edge.
- Raw attenuated.
- Raw, cleaned.
- Raw, cleaned and attenuated.
- Regenerated, buffered.
- Regenerated, buffered, cleaned.
- Regenerated, buffered, cleaned, attenuated.
I didn't want to compete abandon the original design as I invested a lot of hours and money into it. At the very least it serves as a good guide of performance and is similar enough in features and circuitry for testers to provide invaluable feedback.
Next step is working out where to go from here. Ditch the current design in its entirety is probably what I'm facing. I prefer the new layout better as I don't need to create two separate PCBs and things are more accessible.