SF2 Pinball
Beginner
Hey all,
I'm curious about the nature of the various ROM hacks I've seen for Street Fighter II: Champion Edition. Were these created by modifying the source code directly and recompiling, or were they made by editing the raw data within the ROM dump?
The reason I'm asking is that I'm interested in the feasibility of creating a custom ROM hack with a secret button combo that would allow me to jump to specific parts of the game, like the car crush bonus round, and then return to the attract screen. But I eventually would want this to run on genuine hardware too. Is this something that's possibile given the way these ROM hacks are typically made?
What about something as simple as renaming "Champion Edition" to say "Custom Edition" ? If that was the only change done, are there checksums in place that might fail when putting it back on an EPROM and playing on CPS1 Hardware?
Any insights would be greatly appreciated
I'm curious about the nature of the various ROM hacks I've seen for Street Fighter II: Champion Edition. Were these created by modifying the source code directly and recompiling, or were they made by editing the raw data within the ROM dump?
The reason I'm asking is that I'm interested in the feasibility of creating a custom ROM hack with a secret button combo that would allow me to jump to specific parts of the game, like the car crush bonus round, and then return to the attract screen. But I eventually would want this to run on genuine hardware too. Is this something that's possibile given the way these ROM hacks are typically made?
What about something as simple as renaming "Champion Edition" to say "Custom Edition" ? If that was the only change done, are there checksums in place that might fail when putting it back on an EPROM and playing on CPS1 Hardware?
Any insights would be greatly appreciated