Sonic the Fighters : Remix (missing head polygons !)

Fredo

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So, if you're into Sonic rom hacking, you've probably heard about Sonic the Fighters : Remix. If not, TLDR it's a romhack by TDRR that unlocks all the characters hidden in the game code + other gaming stuff that makes the game a bit more tournament-ready.

Read more about it here:
https://forums.sonicretro.org/threads/sonic-the-fighters-remix-v3.42866/

The hack was made for Xbox-360, PS3 and Model2, but it had never been tested on real hardware, only emulation.

Well, as a matter of fact, turns out it does work on a Model2 B CRX, it's only two roms to replace !

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In order to play it on my NNC, I bought a Jamma to Model2 adapter on YAJ with ATX power supply, as my cab already has a Jamma harness

https://buyee.jp/item/jdirectitems/...versionType=jdirectitems_auction_DirectSearch

I've also bought a 400-5443-01 15A JVS power supply, so I could eventually power it through the cab. Coming soon.

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And, as the Model2 stack in its cage definitely can't fit inside a NNC, I installed it on a leftover plank of wood replacing the back door.

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Hi, glad to see you got it up and running.

The Sonic Championship service manual shows that power should be connected to CN9 and CN10, and it looks like you have it connected to CN10 and CN11. I would recommend swapping the CN11 power to JAMMA connector to CN9 on the filter board to ensure the components on that side are pulling enough juice.

But as it seems this is only a temporary solution until you get one of the JVS power supplies it should be fine for now.
 
Hi, glad to see you got it up and running.

The Sonic Championship service manual shows that power should be connected to CN9 and CN10, and it looks like you have it connected to CN10 and CN11. I would recommend swapping the CN11 power to JAMMA connector to CN9 on the filter board to ensure the components on that side are pulling enough juice.

But as it seems this is only a temporary solution until you get one of the JVS power supplies it should be fine for now.
Thanks for the advice, I've swapped it as you said. 👍

I already have the 15A JVS PSU, I just need to get it wired to the Model2. For now it runs on an ATX PSU, with an ATX to JST-NH power harness. So I'll just need to make a JVS to ATX adapter.

I have noted some slowdowns in game, when lots of models are displayed, like in Aurora Ice field with that mirror effect, or when lots of rings are dropped, when Fang shoots all around etc. Is it some normal Model 2 performance, or is there something wrong somewhere? When you mentioned components not having enough juice, I immediately thought it might be the cause, but switching the power connector did not solve the slowdowns.
 
So I made this prototype JVS to ATX adapter, from leftover cables and a 5€ ATX extension from Amazon. It may reach final form someday if I get enough components to order to justify the shipping fees.

But hey, it works, and now the 15A 400-5443-01 JVS PSU can power the Model 2.

I kept the ATX power harness, so I can still power it up with an ATX PSU, so the game can be played on other cabs than mine without worrying about the PSU.
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This is soo cool
Sonic the Fighters is such an underrated gem

I discovered how good this game is about 6 months ago when I saw competitive tournament matches
 
Yeah, the story behind this game is very interesting. It was pretty badly received by the time of its release, mostly due to the gameplay feeling simplistic, and characters looking like a Model 1 game, despite being presented to the public the same year as Virtua Fighter 3. Few arcade release in Japan, even fewer in the US, and none in Europe. No Sega Saturn port. The game did not got the attention it deserved until 2006 with Sonic Gems Collection, and the discovery of all the hidden content, including Honey the Cat who ultimately got more famous amongst the Sonic Fandom than her Fighting Vipers human counterpart ever was.

Now the game is gaining in popularity amongst VS fighting game players, being streamed as side events of bigger tournaments, but players now play on the PlayStation 3 HD port, patched as Community Edition to enable the hidden characters, and edit some frame data to make it a bit more balanced. But it is rarely seen running on official Sega Model 2 hardware.
 
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I remember Sonic The Fighters being at one of the Arcades downtown when I was growing up

I was surprised because at that time it didn't look all too serious but more like a casual fighter almost like Pocket Fighters

I actually tried buying this on XBOX Live and PSN months back but was only successful on grabbing the PSN version on the PS3

The only way to grab it on XBOX Live is to buy this expensive Sonic Bundle

There's no way to buy Sonic the fighters separately so that I can play it on my XBOX ONE

They did port it via the Yakuza Like A Dragon and Judgement games but for some reason that version doesn't feel as responsive

Then again my skills as a competitive player is still very low 😅

I'd love to see this game gain ground
It's very charming and it's one of the few fighting games I actually enjoy watching
 
those joystick toppers are wild. sonic the fighters is such a cool title would be a dream to own. i see honey's pupils are going off in different directions lol. hopefully the guys behind the mod find a patch for that.
 
those joystick toppers are wild. sonic the fighters is such a cool title would be a dream to own. i see honey's pupils are going off in different directions lol. hopefully the guys behind the mod find a patch for that.
Honey's eyes are always directed at the camera. That's a known bug.
 
Hey guys. I have a graphic glitch on my Stf Remix board: SuperSonic's head has become invisible!

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I have tried reburning a few eproms: IC8 (appeared as Bad in rom test, now it's Good), IC 15 and 16 (the Remix datas) and IC 17, 18, 21 and 22 (polygons data) but it hasn't fixed anything.

It seems to be the only missing polygons, everything else works fine.

Do any of you have an idea where to look at ?
 
Bump, hope someone can help you figure this out. Do you reckon it could be related to your Frankensteined PSU (some components not getting enough juice) or nah? If not that, perhaps you need to replace the chips that were listed as bad before with new ones.
 
Bump, hope someone can help you figure this out. Do you reckon it could be related to your Frankensteined PSU (some components not getting enough juice) or nah? If not that, perhaps you need to replace the chips that were listed as bad before with new ones.
No progress on this, I tried reburning each and every ROM but nothing changed. I got the Model 2 powered by an ATX PSU with same results.

I just deal with it for now. I can revert it to StF romset without issue, but maybe SuperSonic is still missing his head, don't know, he's too hard to meet anyways :unsure:

My guess is a faulty RAM or a dead track leading to a RAM.
 
I had graphical issues with a Virtua Fighter 2 missing textures. I don't think I ever resolved it. I did have Virtua Figher 3 board with graphical glitches and I had to gently make sure all the connectors were inserted fully and push them together gently (between the PCB stack) and reseat them the best I could and that issue was resolved for the VF3 board.


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I had graphical issues with a Virtua Fighter 2 missing textures. I don't think I ever resolved it. I did have Virtua Figher 3 board with graphical glitches and I had to gently make sure all the connectors were inserted fully and push them together gently (between the PCB stack) and reseat them the best I could and that issue was resolved for the VF3 board.


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I remember seeing you post that ages ago! Time flies. Glad you managed to fix it! Maybe take another crack at your VF2 board as well?
 
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