Now I see what you mean.What DenTarr and myself are looking for is protection against a potentially malicious user.
Now I see what you mean.What DenTarr and myself are looking for is protection against a potentially malicious user.
It basically comes down to this, exactly.Both DenTarr and I have the same reason for wanting to disable the short-cut keys and that is for use in public.
Thats why I still believe its the easiest and most elegant option that should satisfy everybody. (If configuring it in the menu is for some reason a no go)the up + down option would have the same effect. If you don't wire the button, you have to power cycle. If you do wire the button, its behind a locked coin door.
It's useful for when you're not sure if the cart has crashed or not.(but who needs a progress bar when it loads in like 5 seconds...)
This seems sensible. Personally I'd rather set the cart to a particular region that way if I take it somewhere or move it between cabs I don't need to think about what bios is in the new motherboard, it's just plug and play with the settings I'd left it on.Some people may prefer using UniBios menu while others may prefer DS Multi menu. A manual passthrough option would let the users choose what they prefer.
The Unibios discovery routine may fail with specific past, present or future Unibios releases, without considering clones, possibly resulting in a pain in the ass. Manual option would be safer.
Seconded. It's unnecessary.I don’t want to wire extra buttons to my cab
It seems like it would be best to just have an option in the menu that turns on/off the button combos. Set to off, you must power cycle. Set to on, you can use it as it already is.I know for me 10 second would not be a solution.
I WANT to power cycle to return to the menu.
Changing games being holding a direction and button is equally intrusive in this respect. The MVS has a dedicated switch game button, the MVS multi not using it makes it feel not like an MVS.But the MVS is an Arcade system, so it is SUPPOSED to be able to perform that duty. If the Multi behaves in a way (in any form) that makes the system not able to perform like this than it fails in what it actually should accomplish
Of course it would be best if we had a menu option where we could assign the button combos ourselves. That way we can use whats convenient or set to buttons that dont exist or whatever we want.It seems like it would be best to just have an option in the menu that turns on/off the button combos. Set to off, you must power cycle. Set to on, you can use it as it already is.
"Menu shortcut"
On/Off
Easy enough.
Outside of commercial use, I don't even see why this is a problem. The worst that can happen with a friend over who pressed the buttons too long is having to leave the menu again. It's not like there's a "Format card" option in the multi or anything that can render it useless. I simply don't see any malicious activity that even *could* transpire.
Changing games being holding a direction and button is equally intrusive in this respect. The MVS has a dedicated switch game button, the MVS multi not using it makes it feel not like an MVS.But the MVS is an Arcade system, so it is SUPPOSED to be able to perform that duty. If the Multi behaves in a way (in any form) that makes the system not able to perform like this than it fails in what it actually should accomplish
As a side thought and mostly out of curiosity, are people using the multi in commercial environments? Do Darksoft/Mitsu encourage or discourage this, or simply not care?
Thats a pretty good idea. Or maybe use test button instead of start for all the hotkeys....Personally, multis are used in my home.
Has arcade use came up before? I don't think it's they don't care. I see it as a new request.
How about a menu on/off accessed through pushing the test switch and player one?
In an arcade setting, there's no way for a customer to get in the coin door. No idea of the programming involved.
I would like to avoid people having to open their cabinets just to change an option. Looks like having an option ON/OFF in the menu to activate/deactivate the key combos is the way to go.How about a menu on/off accessed through pushing the test switch and player one?
In an arcade setting, there's no way for a customer to get in the coin door. No idea of the programming involved.
I don't think either of you understand what I mean or think having up+down means having to wire a button. If there is a cart option to choose between the option of start+up or OR up+down as the button combo, then having up + down and not wiring a button is the exact same as having the menu option disabled since you cant hit the button combo and would have to power cycle.Seconded. It's unnecessary.I don’t want to wire extra buttons to my cab
I guess I'm just not understanding why this is a better option. It does essentially the same thing as "Button combos on/off" but feels like the long way around. Why change the button combo to something impossible to press on a properly wired cab when you could just turn them off altogether?I don't think either of you understand what I mean or think having up+down means having to wire a button. If there is a cart option to choose between the option of start+up or OR up+down as the button combo, then having up + down and not wiring a button is the exact same as having the menu option disabled since you cant hit the button combo and would have to power cycle.
I agree. I meant for a menu option. Arcade mode, on means the only way to access the menu, test + player 1. Off, the carts existing menu shortcuts work.I would like to avoid people having to open their cabinets just to change an option. Looks like having an option ON/OFF in the menu to activate/deactivate the key combos is the way to go.How about a menu on/off accessed through pushing the test switch and player one?
In an arcade setting, there's no way for a customer to get in the coin door. No idea of the programming involved.
why disable it when you can have it set to an impossible button combo?I guess I'm just not understanding why this is a better option. It does essentially the same thing as "Button combos on/off" but feels like the long way around. Why change the button combo to something impossible to press on a properly wired cab when you could just turn them off altogether?
C’mon man, this is sheer blueballing, it’s unfair. I hate you man!There is a new functionality that I'm planning for next release or the one after. Unfortunately due to copycats I prefer not to comment. When it's ready, you'll know what it's all about. I promise that is gonna make you jump out of your coach. It's going to be a revolution for NeoGeo....
Okay. Now I am curious.There is a new functionality that I'm planning for next release or the one after. Unfortunately due to copycats I prefer not to comment. When it's ready, you'll know what it's all about. I promise that is gonna make you jump out of your coach. It's going to be a revolution for NeoGeo....
They're functionally identical. It disables access from outside of the cabinet.So if he makes it either up and start or disabled you get what you want and I'm borked.
If he makes it either up and start or up and down , we both get what we want.
I have no idea why you'd have an issue with setting it to an impossible combo if it has zero impact on you.
Well that is pretty obvious. If the buttons are disabled nobody can do anything to trigger them. If they are set to these impossible combos you can wire up special buttons and leave them locked in the cab. So YOU can switch games and go to the menu without power cycling but a player cant. Big difference.They're functionally identical. It disables access from outside of the cabinet.So if he makes it either up and start or disabled you get what you want and I'm borked.
If he makes it either up and start or up and down , we both get what we want.
I have no idea why you'd have an issue with setting it to an impossible combo if it has zero impact on you.
Why would you have an issue with setting it to "off" if it has zero impact on you?
I simply don't understand what makes *either* option better than the other.
You can power off and on faster than opening cab to press a button.Well that is pretty obvious. If the buttons are disabled nobody can do anything to trigger them. If they are set to these impossible combos you can wire up special buttons and leave them locked in the cab. So YOU can switch games and go to the menu without power cycling but a player cant. Big difference.They're functionally identical. It disables access from outside of the cabinet.Why would you have an issue with setting it to "off" if it has zero impact on you?So if he makes it either up and start or disabled you get what you want and I'm borked.
If he makes it either up and start or up and down , we both get what we want.
I have no idea why you'd have an issue with setting it to an impossible combo if it has zero impact on you.
I simply don't understand what makes *either* option better than the other.