Super Street Fighter II EX (Enhanced version)

this, in training mode, p1 not show the selection box, p2 yes

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What are you playing on?
 
List of bugs I've found so far. Seems to happen on both the normal ex and arrange (HSF2) ex version all played on MisterFPGA

Occasionally start button stops working if you go into service menu and make some adjustments (swapping round count for example)
In versus mode there are some graphically glitches on portraits, M.Bison (Dictator) face is always corrupt if he loses.
Doesn't seem to be a way to select the "super" version of a character in versus mode, arcade code doesn't work
In versus mode, arcade score occasionally appears when a match is won, sometimes it doesn't
Arrange music doesn't seem to pick up the cue to end when pressing start (just keeps playing until the next screen)

All in all very, very minor things. Keep up the great work.
 
in training and vs mode the portraits of fei long and zangief appears with "russia" and "flag" with "ultra sf2" artwork

in training and vs mode the portrait of fei long appears with "flag" zanguief is ok , with " 30 anni" artwork

in training and vs mode the both portraits appears fine, with "original" artwork

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sometimes in console mode, after changes in bios, in "press start" , the command "start" not respond. in randomly
 
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I recently updated to rc12 and now I can't activate Akuma's Raging Demon. The previous version it was difficult to do but possible but now I can't get the Raging Demon at all. Is it a different move now?
 
I recently updated to rc12 and now I can't activate Akuma's Raging Demon. The previous version it was difficult to do but possible but now I can't get the Raging Demon at all. Is it a different move now?
The command hasn’t changed: Ten Akuma, full gauge, LP → LP → forward → LK → HP. I verified it works in public RC12’s USA and Japan builds.

One relevant change: RC11 could incorrectly count one held LP as both punches. RC12 requires two distinct LP presses, with a release between them.

Forward, LK and HP must be pressed in sequence. Forward and LK may remain held afterward.
 
The command hasn’t changed: Ten Akuma, full gauge, LP → LP → forward → LK → HP. I verified it works in public RC12’s USA and Japan builds.

One relevant change: RC11 could incorrectly count one held LP as both punches. RC12 requires two distinct LP presses, with a release between them.

Forward, LK and HP must be pressed in sequence. Forward and LK may remain held afterward.
It works great. I was the problem and not the game.🤦‍♂️
 
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