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(Tutorial - OSSC, Tink4k, etc) How to get sample rate for video games or other devices via brute force.

Paranoid_Andy

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Hey everyone!

I finally made a video showing the technique I use to get the sample rate of arcade games and consoles. My apologies for the shoddy video quality and delay in putting this together. I just have lots of other projects I'm always working on so time is pretty limited for me. Hopefully it's still helpful though.

This process should work for just about anything you can plug into a scaler / line-doubler. So here you go!

Brute Force SR

Also, I put up a Discord server where I plan to add more sample rates. It seemed like a good spot to archive all sample rates and not just arcade.

SR Discord

Hope you're all doing great out there :)

Tags: OSSC Pro , Retrotink 4K , Retro Tink
 
Last edited:
Here's my current list of arcade sample rates so far:
Aliens 384.000
Boogie Wings 448.000
Bucky O Hare 512 (384x224)
Combatribes 448.000
CPS 1 & CPS 2 512 (384x224)
Crystal of Kings 455.000
Demon Front 639.500 (seems odd in multiple ways, will probably revisit)
Denjin Makai 1 448.500 (probably 448 but maybe my games clock is a tad off?)
Denjin Makai 2 412.556 (probably 412 but maybe my games clock is a tad off?)
E.D.F. 384.000
F3 432.000
Growl 424.000
Hellfire 450.000
Killer Instinct 400.000
Neo Geo 384 (320x240)
Outfoxies 384.000
Shadow Force 448.000
Thunder Hoop 1 416.000
TMNT 384 (320x240)
Turbo Force 456.000
Twin Eagle 455.000
Zero Team 448 (320x256)
M92 424.000
Blood Bros 384 (320x240)
X-Men 384 (320x240)
Monster Maulers 384 (320x240)
Thunder Cross 1 384.000
 
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