strygo
Professional
The Street Fighter movie comes out today, and this is how I'm marking it: Ultra Street Fighter II: The Final Challengers, running as a CPS-2 game.
Ultra is the 2017 Nintendo Switch edition of Super Street Fighter II Turbo, and it never had an arcade release. This backport rebuilds it for CPS-2. Akuma has his own select cell, and Evil Ryu and Violent Ken join the original sixteen fighters with their Ultra moves, colors and endings. Shin Akuma stays hidden, for twenty fighters in all.
What's in it
- Twenty fighters. Akuma on his own select cell, Evil Ryu and Violent Ken, and the hidden Shin Akuma.
- Ultra's colors for the new fighters, chosen on a color select screen.
- Stage select. Sixteen stages and Random to choose from after you pick a fighter.
- Ultra's presentation: the Ultra title and intro, and ULTRA on the VS, Continue and Game Over screens.
- The Switch edition's sound: its sound effects in every build, and its arranged music on MiSTer. The ULTRA CONFIGURATION page in Test Mode switches the sound effects and, on MiSTer, the music between MODERN and CLASSIC.
- Two builds. USA in English and Japan in Japanese.
Evil Ryu in the intro.
Evil Ryu on the select screen.
Evil Ryu's ending.
Getting it running
- You need your own Nintendo Switch game files: the USA base game of Ultra Street Fighter II for the USA set and the Japanese base game for the Japan set, plus your own Switch
prod.keys. - You also need your own arcade
ssf2xjset (with its parentssf2tif yours is a split set) and the QSound firmware. No game data is hosted. - The kit opens your Switch game files with your own keys, combines them with the arcade set, and writes out the finished sets:
usf2t4andusf2j4(4 MB, for MAME),usf2t8andusf2j8(8 MB, for HBMAME and MiSTer), the MiSTer files and the music pack. It needs Python 3.10 or newer, git, CMake and a C/C++ compiler. - On MiSTer, copy the contents of the kit's
out/mister/folder to the root of your SD card. It holds the CPS+ core, the sets, the music pack and one launcher per region under_Arcade/_Arcade Patches/_Restorations(Japan in its_Japansubfolder). You need a 128 MB SDRAM module, and each game image is about 92 MB, so it takes longer to load than the original game. - MAME and HBMAME need the kit's set definitions compiled in, because the stock emulators don't know these sets. The kit includes an installer for them.
This is a release candidate. Bug reports and suggestions are welcome right here. Tell me which build you ran and what you saw.
Fan work, unaffiliated with Capcom.


