rc3 is out. CPU opponents and portraits are restored after a challenger, and the game returns to attract mode after the endings. Violent Ken's super meter checks, close-range six-hit sequence and dash trails are corrected, and Evil Ryu's and Violent Ken's super finishes are back with their effects. Evil Ryu and Violent Ken have updated portraits, their own ending music on MiSTer and a place in Random select. The Cammy, Claw, Dee Jay and Fei Long stages have their background gaps filled. The INPUT and OUTPUT service menus work, repackaged Switch files with matching game content are accepted, and USA XCI files work as input. Rebuild with the rc3 kit. The first post is updated.
@Heatermania: Violent Ken's dash and meter use, the missing super starburst and Evil Ryu's pose orientation are all in this build.
Link:
arcadepatches.com/usf2-backport
@creeping1: Thank you for testing on macOS. rc3 accepts repackaged Switch files whose game content matches, so a different package hash should not need a kit.json edit. The INPUT freeze and the OUTPUT exit are fixed. SOUND EFFECTS only changes in the 8 MB builds (HBMAME and MiSTer). The 4 MB build that stock MAME runs as hsf2 has the Modern effects only, with no Classic choice.
@ShinGouki94: Thank you for the detailed notes. rc3 restores Violent Ken's dash trails and the super-finish effects for Evil Ryu and Violent Ken, so the missing flash should be back. I have noted the Capcom and Ultra logo scaling, Evil Ryu's F + MK hop kick, Ken's dash shadow and the default high score name (NDA instead of POO). An EX version with Versus and Dramatic Battle is noted too.