Ultra Street Fighter II (Arcade backport)

Had a good couple of hours playing this, really good. Can't say I've noticed anything major with rc2 yet (but mostly stuck to the ST cast). One suggestion if possible would be to scale back the size of the capcom and Ultra logo. On the switch they bounce in then zoom back. Purely cosmetic but I think it would match the ST logo better
 
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Spent last night playing this in versus and it's pretty solid. The sprites for both E Ryu and V Ken don't seem to fit with the game but mirror the switch completely so no issues as such but Ken's dash (DP with kick) doesn't look quite right with the shadow. and E Ryu seems to be missing his hop kick (F + MK) I think the missing flash on super has been reported but it never seems to fire for me. Super minor point but the high score on USF2 is NDA not POO

If I'm being greedy I love to see an EX version with versus and buddy battle (dramatic battle) in too :D
 
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rc3 is out. CPU opponents and portraits are restored after a challenger, and the game returns to attract mode after the endings. Violent Ken's super meter checks, close-range six-hit sequence and dash trails are corrected, and Evil Ryu's and Violent Ken's super finishes are back with their effects. Evil Ryu and Violent Ken have updated portraits, their own ending music on MiSTer and a place in Random select. The Cammy, Claw, Dee Jay and Fei Long stages have their background gaps filled. The INPUT and OUTPUT service menus work, repackaged Switch files with matching game content are accepted, and USA XCI files work as input. Rebuild with the rc3 kit. The first post is updated.

@Heatermania: Violent Ken's dash and meter use, the missing super starburst and Evil Ryu's pose orientation are all in this build.

Link: arcadepatches.com/usf2-backport

@creeping1: Thank you for testing on macOS. rc3 accepts repackaged Switch files whose game content matches, so a different package hash should not need a kit.json edit. The INPUT freeze and the OUTPUT exit are fixed. SOUND EFFECTS only changes in the 8 MB builds (HBMAME and MiSTer). The 4 MB build that stock MAME runs as hsf2 has the Modern effects only, with no Classic choice.

@ShinGouki94: Thank you for the detailed notes. rc3 restores Violent Ken's dash trails and the super-finish effects for Evil Ryu and Violent Ken, so the missing flash should be back. I have noted the Capcom and Ultra logo scaling, Evil Ryu's F + MK hop kick, Ken's dash shadow and the default high score name (NDA instead of POO). An EX version with Versus and Dramatic Battle is noted too.
 
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