Ultra Street Fighter II (Arcade backport)

Wait, this works on the multi now? I thought it had some extra requirements. Does the Final Fight EX run as well??
 
Wait, this works on the multi now? I thought it had some extra requirements. Does the Final Fight EX run as well??
I haven't tested them, but they both should. You'll miss out on the arranged audio you can get on MiSTer, but everything else is present.
 
I was thinking is it possible to remove the modern hit sounds and replace them with either New Generation/2nd Impact hit sounds or just use the SSF2 hit sounds. Either one is fine. With the modern hit sounds, its like i cant hear it sometimes.
 
I was thinking is it possible to remove the modern hit sounds and replace them with either New Generation/2nd Impact hit sounds or just use the SSF2 hit sounds. Either one is fine. With the modern hit sounds, its like i cant hear it sometimes.
Are you only referring to the hit sounds and not the announcer?
 
I'm attempting to patch the ssf2t rom using UltraSF2-Patcher. The progress bar shows nothing and after about 5 seconds or so the patcher crashes and closes out. Any idea what I'm doing wrong?
 
Hi, great work porting this, I noticed when using Evil Ryu and Violent Ken they have modern hit SFX rather than classic, playing on FBneo RC4.

shun goku satsu has knockdown, usually opponent lay solid on the floor rather than getting knocked down after the screen flash. this applies on both Akuma and Evil Ryu.

demo intro show Ryu should be j.mk cr.mk and fireball to Chun Li.

Vs. screen very faint sound effects.

Is there any plans on changing commands for Akuma, evil Ryu red fireballs to HCB+punch and Dhalsim's yoga flame.

Evil Ryu's red fireball has multiple hits like Akuma's

Zangief's green hand isn't DP motion

Violent Ken's dash move DP motion feels too tight on timing.

some of these are just suggestions I'm not sure how u want the game close to the switch version or arcade.
 
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