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One question, the arcade prot about USFIV is better than xbox 360 Version? Lag?
 
USF4 should be better than the 360 not just in lag but in graphics and animation as well.

I compared a while back the Xbox 360 of SSF4A and type x2 420p/720p of SSF4A and the type x2 has better graphics and animation.. I have not compared USF4 because I don't have it setup but I can bet the same results. From all the HD fighting games, USF4 is my favorite.
 
So I tested.. get Derick's TT3..

TX3 DVI regular JVS in the left- vs
Xbox 360 HDMI brook's universal fighting board on the right-

TX3 hands down, better colors and graphics, fluid game play.. I am not going to comment on input lag because on both versions I am ok with the controller.
 

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It is one of those things that needs to be seen.. on the Xbox version when you jump or move a character is like if there are frame skipping.. the TX3 version is fluid, a good analogy is like looking at a game on a normal LCD and looking at a game on a Gsync LCD monitor. That kind of fluidity is what I am seeing.the other thing is that the characters are a bit taller on the TTX3 and a bit skinnier. I am not sure if what I am looking is 720p on the TTX3 because it looks very good to be 720p.
 
Check your monitors info on the menu, it will tell you what resolution, etc. its displaying at.
 
It should be, but I have seen some do 1080p, havent really looked into why yet.
 
Oh yeah, I forgot I sent you the fixed one that forces 720p :) Which is the way it should be as that’s how the game was made/meant for on the X3.
 
Ah, so it doesn’t rely on the dip settings?
Mine was set to 480p, but to swap to 720p some ‘trickery’ was needed ;)
 
I don't have this game on X2/X3, but I do own the Steam/PC port (which sucked hard until they removed the Games for Windows Live bullshit).
Anyway the PC version allows you to set graphics options/effects not present in any other versions.
Also with my Nvidia GTX1080ti I was able to bench at over 200frames per-second (IDK how that is even possible) with max ultra settings!

So if you ask me... PC is better than X2/X3 (if its possible that a port can be better than its source material, which some would argue it cannot).

Watercolor:
18rhq9h9drh0ujpg.jpg


Cell-shaded:
18rhq9h97fzokjpg.jpg


Ink:
18rhq9n69qr19jpg.jpg
 
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Looks damn near the same.
In motion Ink is very clearly different.
It looks more or less like that opening video sequence with the black ink/paint splattering off the characters (or every piece of official character art released).
thumb-1920-429750.jpg


I personally believe this was the original intention for how the game should look!

Again we have that opening video sequence, again we have every piece of character art all sporting this "ink" look.
So why remove it from gameplay? I think the X2 couldn't handle it (same with all the console ports) thats why its only present in this one version of the game.

This is a game play screen with the effect turned on...
1358612-ssfiv_ryu_ken_combo_shoryuken.jpg


Again notice how much it looks like all the artwork?

29056_sfcol-1521574986.jpg


and input lag? Same combo and control? same feeling?
I've only played the arcade version maybe twice in my life?

Honestly I was pretty disappointed with SF4 in general, how you could fall so far from what is basically fighting game perfection (SF3 3rd) is beyond me.
 
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