Vampire Savior 2 Arrange (Arcade backport)

strygo

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Download and instructions at arcadepatches.com
Current version: rc4 (November 7, 2026)​

Vampire Savior 2 Arrange is one of the arranged editions in Capcom's 2005 PlayStation 2 Vampire: Darkstalkers Collection. It never had an arcade release. This backport rebuilds it as a CPS-2 game.

Back in August I wrote that the Arrange modes lean on code and memory the CPS-2 doesn't have, which made backporting them a much harder prospect. They needed more memory than the original hardware had, so they run on CPS-2+, an extended CPS-2 system for MiSTer and HBMAME (more on that below).

What's in it​

  • The whole cast: Vampire Savior 2's game system, with Jedah as the final boss, plus Jon Talbain, Rikuo and Sasquatch (Gallon, Aulbath and Sasquatch in Japan) with their Vampire Hunter 2 move sets. Every fighter is selectable.
  • Dee, the fighter Capcom made for the Arrange, on his own select cell, with his own voice.
  • Pyron becomes an ordinary opponent.
  • NIGHTMARE, a ninth difficulty in the operator menu. At NIGHTMARE, win the secret Oboro Bishamon fight and Dee is waiting.
  • B.B. Hood's spoken intro against Jon Talbain is back, from the original Vampire Savior.
  • On MiSTer, Dee uses the Collection's music; the other music is the arcade game's own.
  • Two builds: USA in English, with the same translation as my Vampire Savior 2 release, and Japan in Japanese.

  • On the bottom cell, press Down to spin the roulette, Start five times for Shadow, or Start seven times for Marionette.
  • Hold Start while confirming Bishamon for Oboro Bishamon, or Jon Talbain for his dark form.

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One select screen for every fighter, Jon Talbain, Rikuo and Sasquatch included.​

New in rc4​

  • Fixed crashes and incorrect reactions when Dee is grabbed, transformed or caught in Lilith’s Gloomy Puppet Show.
  • Corrected Dee’s Kill Blade hit limit, guard cancels, dash attacks, jumping heavy punch, Sword Grapple and ES pursuit.
  • Corrected Dee’s Press of Death positioning and Change Immortal effects.
  • Corrected the player selection outlines around Huitzil, Dee and Donovan, including when both players highlight the same character.
  • Restored Dee’s entrance blood, boss entrance flames, dash particles and dizzy graphics, and corrected his head in Q-Bee’s ES O.M.
  • Corrected Dee’s guard and special-move colors and prevented his effects from cutting off his voice.
  • Added FBNeo output alongside the HBMAME and MiSTer builds.
Rebuild both regions with the rc4 kit. Earlier versions are listed on the changelog.

Getting it running​

  • It needs CPS-2+. On MiSTer, that means a 128 MB SDRAM module (a smaller one isn't enough) and the CPS+ core, which the kit includes. On a computer, it needs HBMAME with the CPS+ driver, or a current FBNeo, which has these sets built in. It doesn't run on the standard jtCPS2 core or in stock MAME. The CPS-2+ page explains how the extended system works.
  • You need your own Vampire: Darkstalkers Collection (Japan) PlayStation 2 disc image, and your own Japanese arcade romsets: vhunt2, vsav2 and vsavj.
  • The kit reads the Arrange edition from your disc image, combines it with your romsets, and writes out the finished sets for MiSTer, HBMAME and FBNeo (vsav2s05 for USA, vsav2s06 for Japan). The same set ZIPs also run in FBNeo. It ships only my own code, translated text and layout, plus the CPS+ core with its source and licenses.
  • On MiSTer, the kit also builds the shared music pack from your disc. Each game image is about 92 MB, so it takes longer to load than the original game.
Full instructions are on the project page.

This is a release candidate. Bug reports and suggestions are welcome right here. Tell me which build you ran and what you saw.

Fan work, unaffiliated with Capcom.
 
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In both of these Vampire backports it looks like Dee's blocking animation is glitched. Jumbled assets spinning instead of the beads.
 
In both of these Vampire backports it looks like Dee's blocking animation is glitched. Jumbled assets spinning instead of the beads.
Thanks for the report. That's fixed in rc2, in both Vampire Savior 2 Arrange and Night Warriors 2 Arrange: Dee's blocking effects and effect colors are corrected, and his small portrait now appears beside the health bar. English win quotes also have corrected line breaks and a clearer continue prompt. Both regions have new checksums, so rebuild them with the rc2 kit. The first post is updated.

Link: arcadepatches.com/vsav2-arrange
 
rc3 is out. On MiSTer, Dee now plays the Collection's music. The kit builds the shared Vampire Arrange music pack from your Collection disc and includes it in the MiSTer entries; the other music stays the arcade game's own. The game sets are unchanged, so rebuild with the rc3 kit to get the music pack. The first post is updated.

Link: arcadepatches.com/vsav2-arrange
 
Vampire Savior 2 Arrange rc4 is out.
  • Fixed crashes and incorrect reactions when Dee is grabbed, transformed or caught in Lilith’s Gloomy Puppet Show.
  • Corrected Dee’s Kill Blade hit limit, guard cancels, dash attacks, jumping heavy punch, Sword Grapple and ES pursuit.
  • Corrected Dee’s Press of Death positioning and Change Immortal effects.
  • Corrected the player selection outlines around Huitzil, Dee and Donovan, including when both players highlight the same character.
  • Restored Dee’s entrance blood, boss entrance flames, dash particles and dizzy graphics, and corrected his head in Q-Bee’s ES O.M.
  • Corrected Dee’s guard and special-move colors and prevented his effects from cutting off his voice.
  • Added FBNeo output alongside the HBMAME and MiSTer builds.
Download and full instructions

Rebuild each region you use with the rc4 kit, or update through ArcadePatches Builder, using your own game files.

This is a release candidate. Bug reports are welcome; please include your region and the steps to reproduce the problem.
 
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