El_isra
Enthusiast
HI, i'm El_isra. A well known developer of the PS2 comunity.
After a few years, i've managed to get my hands on a working namco system 246 rack C (along I/O Board bundle and one game)
Although I haven't started playing around with the machine itself, i've already have things to share
As you probably saw on the title, yes. I've managed to make retail consoles read Dongles from any port without restrictions!
This is done via a special replacement of the SECRMAN driver. wich will deal with (almost) all the cryptography directly on the PS1 CPU instead of relying on the standard wayt (comunicating with the mechacon)
the project is not ready
So far, only accessing of arcade cards on retail hardware has been achieved. before any formal release, the following two points must be dealt with:
EDIT 27/12: RELEASE!
How to create arcade KELF with kelftool:
After a few years, i've managed to get my hands on a working namco system 246 rack C (along I/O Board bundle and one game)
Although I haven't started playing around with the machine itself, i've already have things to share
As you probably saw on the title, yes. I've managed to make retail consoles read Dongles from any port without restrictions!
This is done via a special replacement of the SECRMAN driver. wich will deal with (almost) all the cryptography directly on the PS1 CPU instead of relying on the standard wayt (comunicating with the mechacon)
the project is not ready
So far, only accessing of arcade cards on retail hardware has been achieved. before any formal release, the following two points must be dealt with:
- Fix hanging when accessing card that uses different keystore (eg: program is using arcade keys but tries to open retail card)
- implement update binding (boot.bin in this case)
EDIT 27/12: RELEASE!
How to create arcade KELF with kelftool:
Code:
kelftool.exe encrypt dongle INPUT OUTPUT --keys=arcade --apptype=7 --mgzone=3
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