Xevious MVS porting FIX

pierpa86

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Funny day..
I fixed the graphics glitch had with this game in tcdev's port.
The problem was only on real hardware, displaying two or more lines of crazy pixels.
By hiding the game background underneath you can see what was really happening.
strange bars were drawn in the same area.

xev1.jpg


.global osd_debug_hook
.equ BACKDROPCOLOR, PALETTES+(16*2*256)-2
move.w #0x100F,d0 | blue
move.w #0x20F0,d0 | green

There was also a second problem due to inserting credit during the NeoGeo Eye Catcher.
It went to a black screen.

https://tcdev.itch.io/xevious
https://github.com/jotd666/xevious
 

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