Could also be a consequence of the digiAV board.No that's not normal and it's like very obvious. I would suggest trying with a different A or C board.
Could also be a consequence of the digiAV board.No that's not normal and it's like very obvious. I would suggest trying with a different A or C board.
While I love the idea of taking the digital signals directly from the board, I hate these "standalone" solutions.Could also be a consequence of the digiAV board.
FYI, the latest manual shows the jumper wires in this order:Brand New, improved guide v1.4: https://www.mediafire.com/file/79hi9mwd4h7lzdc/CPS1_Multi_Guide_v1.4.pdf/file
Maybe add some notes to the video. I think that can be done pretty easily, right?I just added a notice onto the video indicating that I installed the wires backwards, and that owners should use the longer wire for Reset.
Maybe add some notes to the video. I think that can be done pretty easily, right?
yeah, its always finicky, almost as flakey as the CPS3, which literally if you look at it funny will suicide... /looks at piles of dead original CPS3 security cartsCPS1 hardware is flake city. I had an absolutely babied SF2:WW A-board that just randomly decided to cut off character's legs one day. Moved it to a different A-board and all was good.
I also think this.some games exploit processor and ram more than others, number of characters on screen/ number of sprites etc can really push it,
Yeah and they had games programmed in like a 7 year term same hardware before moving to cps2, at the end they really sucked all the juice from itI also think this.
Early Dash games were only slightly more demanding than late 10mhz games.
1.5 games however really took full advantage of that aging A-board.
I suspect when one starts to die its most noticeable playing these (1.5 games).