/*
buttons (pressure sensitive)
each button has two switches: the first is closed as soon as the button is
pressed, the second a little later, depending on how hard the button is
pressed.
bits 0-5 control strength (0x00 = max 0x3f = min)
bit 6 indicates the button is pressed
bit 7 is not actually read by the game but I use it to simulate the second
switch
*/
Isnt there a hacked or official rom to use 6 buttons?The article implies that it only interprets strength "in 3 stages"
As cool as having the 2-stage buttons would be maybe this could be adapted for use with a Capcom 6-button layout?
I could see a custom adapter with a CPS2 connector and some onboard circuitry to translate the buttons into appropriate strength values.
looking at MAME source I see a "PRESSURE_SENSITIVE" flag that either enables pressure sensitive buttons or 6-buttons, I don't see any sort of dip setting or alternate ROM for this, it's more like a MAME source override to play it that way, not sure it would work on actual hardware.Isnt there a hacked or official rom to use 6 buttons?
Given that I've seen two variants of these buttons linked in this thread, one from Sanwa and one from Semitsu. I'm wondering if there are more than just this game that used them.I was looking to repro the adapter board way back, but the buttons are also different so dropped looking into it.
Isnt there a hacked or official rom to use 6 buttons?
I was looking to repro the adapter board way back, but the buttons are also different so dropped looking into it.
I know, meant to say 3 buttons per player. Thats what I saw in a sales post on yah, claiming that you can use a combination of the 3 buttons per player, along with some adapter pcb they had made up.The Darksoft Namco System 1 Multi has a hacked version of this game that puts three punch strengths on P1 buttons and three kick strengths on the P2 stick. The System 1 hardware doesn't support 6 action buttons for a single player.