I figured as much but it's all I got atmthe GBS8200 is a pretty low bar. you'd get better video quality on an etch-a-sketchdumb question probably. How much better is the video quality wise going to be on this compared to a gbs8200
I figured as much but it's all I got atmthe GBS8200 is a pretty low bar. you'd get better video quality on an etch-a-sketchdumb question probably. How much better is the video quality wise going to be on this compared to a gbs8200
A zillion times, and it's not a dumb question. A question back to you all is how to 'show it' - should I put up photographs of it in action on a CRT? Problem of course is it's a little tricky to get a good impression from a picture, and especially a picture of a CRT.dumb question probably. How much better is the video quality wise going to be on this compared to a gbs8200
If you can change the shutter speed of your camera, try setting it to match the refresh rate of the content you're trying to capture. 1/60, 1/30, 1/25, 1/15, etc.A zillion times, and it's not a dumb question. A question back to you all is how to 'show it' - should I put up photographs of it in action on a CRT? Problem of course is it's a little tricky to get a good impression from a picture, and especially a picture of a CRT.dumb question probably. How much better is the video quality wise going to be on this compared to a gbs8200
I tried shooting video with an iphone and a logitech webcam, but didn't turn out well..
Check out this thread - https://shmups.system11.org/viewtopic.php?f=6&t=65035Batsugun sent me down a deep rabbit hole. I know now why it doesn't work properly, but to be able to identify it I had to have it on my bench. In the process, the Retro Scaler now has pretty fancy on-board sync-analysis to identify these type issues - and it will set things like pre/post coast etc automatically.
I tried to get Batsugun working with the OSSC, but no luck. XRGB2 can do it if you tune the AFC to max. Anyone got Batsugun and got any experience with the OSSC or other scalers with it?
I got a GBS 8200 for test, and the quality is IMHO sub-par for arcade stuff. The Retro Scaler will not have HDMI, you can use an OSSC with something that makes it eat arcade signals (like the Tri-Sync Helper or the HAS) and pretty nice results if you tweak a bit.I'm wondering if HDMI will be supported for the scaler because the days of VGA ports are slowly coming to a close as it's rare to find a decent LCD monitor/TV with a VGA port (that at least will remember its power state when unplugged). This would help with two Motocross Go machines I'm restoring.
Edit: So this has been asked three times already. I saw the "chinese shit scaler" @psykom1 mentioned and would rather not resort to that.
Edit 2: $235 USD? I don't think this will be ideal for a (pseudo) JVS arcade game like this. I previously used a GBS 8200 to send a VGA signal to two older monitors I borrowed for testing and surprisingly turned out well (both of them link without any signal drops). I may resort to something like this: https://www.ebay.com/itm/263475234308. This item, HD-VC9900, looks like the HDMI version of the GBS-8200. Just for reference, Namco System 23, the hardware Motocross Go runs, is 15KHz/standard res.
Or implement something that looks at the signal and does the settings for youI've been wondering, with all "use these settings with this PCB" posts regarding these scalers.
shouldn't we be able to have these devices look at the sync signal as a fingerprint/key and cross reference it with some pre-programmed "ideal" settings for a given board?
This might make the most sense for something like OSSC pulling signals from popular consoles but I would think we could crowd source that for arcade stuff. Heck even having a handful of pre-programmed settings for popular/common boards like: F3, CPS2, STV, CPS3, CV1K, etc. would be hugely beneficial.
wet dreamI've been wondering, with all "use these settings with this PCB" posts regarding these scalers.
shouldn't we be able to have these devices look at the sync signal as a fingerprint/key and cross reference it with some pre-programmed "ideal" settings for a given board?
This might make the most sense for something like OSSC pulling signals from popular consoles but I would think we could crowd source that for arcade stuff. Heck even having a handful of pre-programmed settings for popular/common boards like: F3, CPS2, STV, CPS3, CV1K, etc. would be hugely beneficial.
Isn't that what I said? or are you suggesting analyzing the signal and trying to auto-configure on the fly?Or implement something that looks at the signal and does the settings for you
Invzim - thanks for the update. Looks great and cannot wait to order a few (maybe in time for Christmas?). One question : it looks like the sync output is TTL, i understood this to be bad for LCD monitors. Is there an option to attenuate this to bring it down to safe levels so i can use a LCD monitor (would be connecting via VGA port on the monitor).... Or have i misunderstood (perfectly possible)? ThanksBatsugun is un-fixable, unfortunately - and was a bit of a curve-ball so I had to re-write a lot of the code. On the plus side, the refactor made things a bit simpler and more stable.
I made a page on what the scaler does with a few details here, which will hopefully make things a little clearer what the scaler is and what it's not:
https://irkenlabs.com/retro-scaler-a1/detailed-mode-of-operation
If you think this, then probably a lot of other people do too - so thanks for feedback, I should probably put an explanation somewhere somehow.Invzim - thanks for the update. Looks great and cannot wait to order a few (maybe in time for Christmas?). One question : it looks like the sync output is TTL, i understood this to be bad for LCD monitors. Is there an option to attenuate this to bring it down to safe levels so i can use a LCD monitor (would be connecting via VGA port on the monitor).... Or have i misunderstood (perfectly possible)? ThanksBatsugun is un-fixable, unfortunately - and was a bit of a curve-ball so I had to re-write a lot of the code. On the plus side, the refactor made things a bit simpler and more stable.
I made a page on what the scaler does with a few details here, which will hopefully make things a little clearer what the scaler is and what it's not:
https://irkenlabs.com/retro-scaler-a1/detailed-mode-of-operation