It's working in demul without screen/sensor, isn't it? How was that approached?Brick People uses very special touch screen / sensor, I see no way how it can be played with a joystick. Battle Police game is not dumped.
It's working in demul without screen/sensor, isn't it? How was that approached?Brick People uses very special touch screen / sensor, I see no way how it can be played with a joystick. Battle Police game is not dumped.
simulated using mouse - click some screen area to put block there, click again to remove block. all blocks removed when shelf holder is flipped. physics is not simulated, i.e. you may put floating blocks, which is not possible in real game.It's working in demul without screen/sensor, isn't it? How was that approached?
Could it not work with a cross-hair controlled by the joystick? As though the joystick moves the mouse around the screen.simulated using mouse - click some screen area to put block there, click again to remove block. all blocks removed when shelf holder is flipped. physics is not simulated, i.e. you may put floating blocks, which is not possible in real game.I'm honestly wondering how to convert it to joystick controls, in a simple way.It's working in demul without screen/sensor, isn't it? How was that approached?
Hacking that crosshair functionality into the game is just going to be waaaay too hard.Could it not work with a cross-hair controlled by the joystick? As though the joystick moves the mouse around the screen.
I'd say this will be a problem too, because NAOMI (1) have no any RS-232 ports at "external pins"...I say just move the IO for the special controller to some external Naomi pins