Hi all,
Proud to anounce that the project is complete
Getting started - the game board requires +5v to operate, but to be precise you should aim to +5.2v on the game boards itself (and not on the PSU output or supergun). This game is one of those PCBs that require higher amps so you will need to keep that in mind.
Daytona USA arcade PCBs:
Wiring - The schematics are the main guideline for the project. Be sure to review than a few times before starting because incorrect connections can result in PCB damage.
Service manual #1, Service manual #2
I got the filter boards. They do simplify the wiring as the schematics assumes you have them, but I'm 100% sure the it can still work without the filter boards, it will just need more attention.
All connections with the boards was done with the DuPont male and female wire crimps. That is a very elegant and quick way to connect to the boards.
Controls - I bought a second hand USB wheel and pedals (I think for the PC). Get an old equipment so you'll know it uses potentiometers and not encodes.
The main issue is to understand how POT works. Once that's figured out, it's all plain and simple. Wheel and pedals are 3 POTs that are being given +5v, GND and outputs the voltage that the board translate to wheel turn or throttle / brake .
Since I'm using a supergun that supports neo-geo type controllers, it made life much easier. The controller pinout includes +5v so I'm all set in that matter. I took the jamma pinout diagram and assigned different inputs. Basically the jamma does not care what you assign as long as you follow 2 simple rules:
Problems I've encountered and conclusions - The board requires +5v but in many wires!
That can cause problems connecting all to the 4 pins on the jamma finger board. I've used those plastic screw devices, maybe there is a more elegant solution...
Follow the schematics and test with a multimeter GND points just to be sure.
Use an arcade PSU. It has that knob to adjust the voltage and in that game you will need it.
Feel free to send comments and try it yourself
Matan
Be sure to check my instructable page for details: Jammafying-Daytona-USA-Arcade-PCB
and for more projects and information checkout the facebook page: Arcade.Board.Players
Proud to anounce that the project is complete
Getting started - the game board requires +5v to operate, but to be precise you should aim to +5.2v on the game boards itself (and not on the PSU output or supergun). This game is one of those PCBs that require higher amps so you will need to keep that in mind.
Daytona USA arcade PCBs:
- Main baord including: rom board, cpu board and video board - stack of 3 boards
- 839-0683 - filter board
- 837-10652 - sound board
- 837-10539 - I/O board
- 839-0658 - I/O filter board
- 839-0657 - I/O filter board
Wiring - The schematics are the main guideline for the project. Be sure to review than a few times before starting because incorrect connections can result in PCB damage.
Service manual #1, Service manual #2
I got the filter boards. They do simplify the wiring as the schematics assumes you have them, but I'm 100% sure the it can still work without the filter boards, it will just need more attention.
All connections with the boards was done with the DuPont male and female wire crimps. That is a very elegant and quick way to connect to the boards.
Controls - I bought a second hand USB wheel and pedals (I think for the PC). Get an old equipment so you'll know it uses potentiometers and not encodes.
The main issue is to understand how POT works. Once that's figured out, it's all plain and simple. Wheel and pedals are 3 POTs that are being given +5v, GND and outputs the voltage that the board translate to wheel turn or throttle / brake .
Since I'm using a supergun that supports neo-geo type controllers, it made life much easier. The controller pinout includes +5v so I'm all set in that matter. I took the jamma pinout diagram and assigned different inputs. Basically the jamma does not care what you assign as long as you follow 2 simple rules:
- You do not mess with the system reserved inputs such as: start, coin, test and service.
- You stay consistent with your choices.
Problems I've encountered and conclusions - The board requires +5v but in many wires!
That can cause problems connecting all to the 4 pins on the jamma finger board. I've used those plastic screw devices, maybe there is a more elegant solution...
Follow the schematics and test with a multimeter GND points just to be sure.
Use an arcade PSU. It has that knob to adjust the voltage and in that game you will need it.
Feel free to send comments and try it yourself
Matan
Be sure to check my instructable page for details: Jammafying-Daytona-USA-Arcade-PCB
and for more projects and information checkout the facebook page: Arcade.Board.Players
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