Pinned Latest news on Atomiswave 2 Naomi

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    • Dreygor wrote:

      Didn't @Darksoft say the AW conversions are pulling their information for the JVS from the Naomi itself and not directly from the JVS?
      Nope, didnt say that. In any case the JVS is connected to the Naomi, so bad power on the JVS means that Naomi won't read from it correctly.
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • MetalliC wrote:

      the code which talks with JVS host MCU is not handle error reply cases, and goes crazy.
      You're right. That can be the issue if JVS is not properly powered.
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • Darksoft wrote:

      Dreygor wrote:

      Didn't @Darksoft say the AW conversions are pulling their information for the JVS from the Naomi itself and not directly from the JVS?
      Nope, didnt say that. In any case the JVS is connected to the Naomi, so bad power on the JVS means that Naomi won't read from it correctly.
      Ah my bad .. mis-understanding.


      Darksoft wrote:

      MetalliC wrote:

      the code which talks with JVS host MCU is not handle error reply cases, and goes crazy.
      You're right. That can be the issue if JVS is not properly powered.
      BUT the Naomi 1 and 2 games worked just fine. Do they just kind of ignore some of it where the Atomiswave stuff does not?

      *Edit* I see where he mentioned the AW-Conversion code not being as robust .. sorry.
      -My Stuff-
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City
      NASCAR twin sitdowns (Xbox 360)
      Chewlix x2 *Working on modding*

      Area 51 *Converting to a Sharpshooter .. eventually*
      Korean Crowin 302 (empty) * who needs some parts?*
      Sega Showcase cab *For sale just not sure what I want yet*
    • Yeah that matches my CRC also. Was there other versions or revisions you know of?
      -My Stuff-
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City
      NASCAR twin sitdowns (Xbox 360)
      Chewlix x2 *Working on modding*

      Area 51 *Converting to a Sharpshooter .. eventually*
      Korean Crowin 302 (empty) * who needs some parts?*
      Sega Showcase cab *For sale just not sure what I want yet*
    • One thing I noticed last night when I was tinkering with some stuff is that the 120VAC draw on the Sun power supply ramps waaaaaay up when booting Atomiswave games to the point that sometimes it makes the marquee flicker and you can hear the fans ramp way up. Most prominently it shows when I loaded Sushi Bar. It does not really seem to do this with any of the Naomi games. This means the power demand from the Naomi is super high during this. It seems to calm down after the game is loaded.

      Probably most people wouldn't notice this because they run it in a supergun situation, however I wired up an entire cab with sound, marquee, CRT and everything so some stuff like that shows or sticks out pretty good.
      -My Stuff-
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City
      NASCAR twin sitdowns (Xbox 360)
      Chewlix x2 *Working on modding*

      Area 51 *Converting to a Sharpshooter .. eventually*
      Korean Crowin 302 (empty) * who needs some parts?*
      Sega Showcase cab *For sale just not sure what I want yet*
    • rtw wrote:

      Darksoft wrote:

      I'm lost now....AFAIK Toukon is a Naomi Game not an AW conversion.
      Yes it is NAOMI but @Dreygor mentioned it so I thought I would try it as well. Maybe an idea to get this removed from the "library/roll-up" ?
      Gotcha.
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • Dreygor wrote:

      Probably most people wouldn't notice this because they run it in a supergun situation, however I wired up an entire cab with sound, marquee, CRT and everything so some stuff like that shows or sticks out pretty good.
      While I have never tested the voltages when loading Atomiswave games, I run my setup in a regular jamma cab and have never noticed any power dip in the lights or anything else...

      :D
      MB4L 8)
    • Dreygor wrote:

      One thing I noticed last night when I was tinkering with some stuff is that the 120VAC draw on the Sun power supply ramps waaaaaay up when booting Atomiswave games to the point that sometimes it makes the marquee flicker and you can hear the fans ramp way up. Most prominently it shows when I loaded Sushi Bar. It does not really seem to do this with any of the Naomi games. This means the power demand from the Naomi is super high during this. It seems to calm down after the game is loaded.
      Isn't the marquee running on mains directly ? If starting the SUN pulls the voltage that much down I would check the caps on that SUN.
      The future of ST-V rests upon our work and your work
    • brentradio wrote:

      While I have never tested the voltages when loading Atomiswave games, I run my setup in a regular jamma cab and have never noticed any power dip in the lights or anything else...
      :D
      In all fairness I do need to change out the marquee light and starter. They are a little flakey and very sensitive anyways.


      rtw wrote:

      Isn't the marquee running on mains directly ? If starting the SUN pulls the voltage that much down I would check the caps on that SUN.
      Yep it runs off the main 120v. However the sun power supply is the first device off the line. I wonder if rewiring it and moving it to last on the

      Visual inspection of the inside of the Sun PSU everything looked good, but I didnt put a meter on all of the components.
      -My Stuff-
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City
      NASCAR twin sitdowns (Xbox 360)
      Chewlix x2 *Working on modding*

      Area 51 *Converting to a Sharpshooter .. eventually*
      Korean Crowin 302 (empty) * who needs some parts?*
      Sega Showcase cab *For sale just not sure what I want yet*
    • Hi,

      Firstly thanks for the converted games, I've got them running happily on Reicast. However I've been trying to change the language of the games to English which I know can be done in service mode. I don't have a service button but just keep the start button on my controller pressed and this enters service mode but then I can't move around or select any options. Pressing "Start" even briefly exits service mode. has anyone been able to change options using Reicast? Any help or pointers would be appreciated.

      Thanks
    • Jack Monty wrote:

      Hi,

      Firstly thanks for the converted games, I've got them running happily on Reicast. However I've been trying to change the language of the games to English which I know can be done in service mode. I don't have a service button but just keep the start button on my controller pressed and this enters service mode but then I can't move around or select any options. Pressing "Start" even briefly exits service mode. has anyone been able to change options using Reicast? Any help or pointers would be appreciated.

      Thanks
      For the Service menu, you will need a service button and a test button, IIRC the test button puts you into test and acts as the enter key and the service button moves between the options, I believe you can only use those two buttons in the test menu and not the normal controls.

      Never used Reicast so dont know if you can map these or not, just going by what happens in a normal cab.
    • @Darksoft

      I was reading that someone released the prototype Atomiswave games for Force Five and Kenju into the wild. I was wondering if you were working on the NetBootable versions of these sir? If you want the link to the games that were posted to Facebook just IM me and I will give you the link that I saw.

      Thanks!
      -My Stuff-
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City
      NASCAR twin sitdowns (Xbox 360)
      Chewlix x2 *Working on modding*

      Area 51 *Converting to a Sharpshooter .. eventually*
      Korean Crowin 302 (empty) * who needs some parts?*
      Sega Showcase cab *For sale just not sure what I want yet*
    • Dreygor wrote:

      @Darksoft

      I was reading that someone released the prototype Atomiswave games for Force Five and Kenju into the wild. I was wondering if you were working on the NetBootable versions of these sir? If you want the link to the games that were posted to Facebook just IM me and I will give you the link that I saw.

      Thanks!
      Those copies are net boot images, which don't run properly. It is my understanding neither of those games will perform properly on the Naomi without a major amount of work to the game engine. This was the reason for me being asked to solve making aw carts (so they games could be traded for other unreleased games)