I knew that
@ShouTime put a lot of money on getting games dumped, but didnt know that so much!
It is a lot more than what he said in that thread. The ~$40k for the AW project was mostly covered by me.
You're smart guys, I seriously doubt you would invest time and / or money for absolutely nothing.
Apparently we're not actually that smart. I've spent a heinous amount of time solving how to dump secured devices as we still have so many unemulated games because of protected ICs. But the reward is knowing these games are preserved as part of history.
And to be clear, majority of the preservation work I do is independent and not as some organized structure of any group.
Let me give another example of how dumping and holding can be a benefit. Several years ago I was told the story about how the 68705 protected mcu from Chack'n Pop was lost/damaged/unrecovered. This chip being lost ruined relationship with a top tier private collector. I set out to build a glitching/dumping kit for this mcu so if we could get access to another boardset, it could be dumped on site without shipping (pcb is worth approx ~$10k USD). Until we were able to get access to chack'n pop, we tested dumping any other 68705s we could find (many taito games used them, and were undumped).
None of these dumps were released, until Chack'n Pop was completed and a replacement MCU was presented to the collector who originally loaned and lost one to another dumper. This was done as a gesture to show our primary interest was to make things right again.
http://www.mameworld.info/ubbthread...mber=366886&page=0&view=expanded&sb=5&o=&vc=1
https://mamedev.emulab.it/haze/2017/06/22/fall-of-the-m68705/
Not every project is black and white, that we just dump and have to release the files immediately. There's lots of things I've dumped and published same day, but sometimes projects have special circumstances.