Recent content by ack

  1. ack

    US to ASIA B board conversion question

    Some of the jumpers (including JP10) have a small trace between the pads so they are shorted by default and you have to cut the trace to disable.
  2. ack

    Key cps2 20 bytes X key master mame

    You can see how your script compares to this. https://www.mvs-scans.com/misc/cps2-crypt.cpp Its code I wrote a while ago when I was looking into encrypting roms for a project I'm working on, but it also supports the full decryption like MAME does. $ g++ cps2-crypt.cpp -o cps2-crypt $...
  3. ack

    Key cps2 20 bytes X key master mame

    Is it possible its just wrong because its byte swapped? If you are decrypting the rom file, then writing out the decrypted rom, it will be byte swapped compared to what you see in mame's debugger.
  4. ack

    Key cps2 20 bytes X key master mame

    Not sure what your end goal is but the entire rom is not encrypted. sp+entry point and opcodes are encrypted while vectors and data are not. Plus the key defines an address range for what part of the rom can contain encrypted data. The hard part is that opcodes and data are intermixed within...
  5. ack

    [Looking for Help] Converting NovaBlast to proper Jamma Cab

    The 6 slot is working good now?
  6. ack

    Key cps2 20 bytes X key master mame

    That line is from openkey-cps2 firmware. Please be mindful of the complete context of the code. // There are only 10 unique combinations of the first 6 bytes // of all key data. In order to save about 800 bytes of flash // we are using the below lookup table for these 6 bytes. // Without the...
  7. ack

    Aliens Repair (random sprites missing)

    The board was recently purchased off ebay with known video problems. The board was in excellent condition, no physical damage or scratches. The video issue ended up being missing sprites, where some of the missing sprites would randomly show up sometimes. All ram and mask rom crc's test...
  8. ack

    MV1AX. Z80->68k comm issue (ack)

    heh, you guys are learning that MV1A boards are shitty.
  9. ack

    MV1AX. Z80->68k comm issue (ack)

    Assuming you aren't getting palette ram errors. I would check on the inputs/outputs of the 2x 74LS273's at U8 and U9 to the lower left of the bios chip. It should go palette ram data -> 273s -> resistors on the under side -> jamma rgb pins.
  10. ack

    MV1AX. Z80->68k comm issue (ack)

    Kinda sounds like a dirty cart or slot. You might try (re?) cleaning both. Additionally try fully inserting the cart then backing it out a few mm and try it like that.
  11. ack

    MV1AX. Z80->68k comm issue (ack)

    Both error codes point to the same thing 001100 - z80 never got the handshake (0x5a) response from the 68k 001101 - z80 got the handshake (0x5a) response from the 68k, but when the z80 tired to clear the latch after, it didn't clear Is it possible you have a floating data line from the latch...
  12. ack

    MV1A WRAM DATA error [ALMOST Solved]

    If you can do both I would do both, but just m1 is fine
  13. ack

    WTB 27C4000G EPROMs

    For eproms I use twistedsymphony's cross reference. I can never seem to find it on his site, but there is a copy here (3rd image in the first post) https://www.arcade-projects.com/threads/the-great-arcade-projects-dump-drive-of-2022.20110/
  14. ack

    MV1A WRAM DATA error [ALMOST Solved]

    Getting only 2 beeps is weird, perhaps there is some issue talking to the ym2610. If its easy for you to update your diag m1, you can try this version https://www.mvs-scans.com/misc/neogeo-diag-master-next.zip It adds error addresses to the diag m1. After playing a beep code it will jump to...
  15. ack

    MV1AX. Z80->68k comm issue (ack)

    The Z80 has the ability to clear the latched data that is waiting for it from the 68k. The error is indicating the z80 tried to clear the latch, but when it re-read the latch afterwards it wasn't 0x00.
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