hardyhell
Enthusiast
think the only possible way for me right now is to use the mister with snes test suite. it snot accurate though. right?
Calibrating using the SNES results in the gamma being off but I wouldn’t worry about it too much.think the only possible way for me right now is to use the mister with snes test suite. it snot accurate though. right?
think the only possible way for me right now is to use the mister with snes test suite. it snot accurate though. right?
Good eye. M72 and M92 games are blurry. This is where the Extron peaking control comes in handy, but it produces green ghosting/offset if jacked up too much.also have the impression that my M92 and M72 are slightly blurrier than other games, but i certainly don't see me dialing in the focus every time i change games - i also haven't tried if that has any effect at all.
my goto pcbs for my monitors normally are, CPS2, Espgaluda2 PGM repro and RFJ...
i just recently noticed that the picture gets so bad at the m92 games because the voltage needs to go higher on some games. if i lover the voltage the washed out or blurry effect is less.Good eye. M72 and M92 games are blurry. This is where the Extron peaking control comes in handy, but it produces green ghosting/offset if jacked up too much.
Nah. This thread's not a joke.flyback lines,
the brightness is too high on the lopt
this threads a joke,
arcade monitors are like cooking, everybody has different tastes.
you ajust it so it "looks good", not so it fits some fanatic's gamma table.
as for how,
you set the lopt brightness, then the focus.
then tweek those again - because they effect each other.
then you do the RGB brightness and cutoff controls to get bright colours and black that really is black.
the only tools you need are an insulated screwdriver and a small mirror so you can see the controls and image at the same time.
Agree!Nah. This thread's not a joke.
Not everyone's a "expert" like yourself. I have no idea what "lopt brightness" is for example.
Excecise some patience and tact toward those getting their feet in the hobby or trying to learn concepts.
this threads a joke,
arcade monitors are like cooking, everybody has different tastes.
you ajust it so it "looks good", not so it fits some fanatic's gamma table.
Contrast and Brightness
1) In the 240P Test Suite, back out and go to "Test Patterns" -> "100 IRE".
2) Look at the readouts in the lower-left corner of the Color HCRF window. The "Y ftL" measurement tells you how bright your screen is. You'll want it between 30 - 40 ftL. 30 is better for a dark room, while 40 is better for a brightly lit room. I usually target 35 Y ftL for my cabs. Adjust the SubContrast dial (if you have one; Contrast otherwise) until the Y ftL hits your target. If the SubContrast dial doesn't go high enough to reach your target, nudge the "Screen" dial on your flyback up.
3) Write down what your "Y" (not "Y ftL") measurement is in ColorHCRF.
4) In the 240P Test Suite, the L and R buttons on the controller adjust the IRE levels up or down in 10% increments. Tap L until you're at IRE 10.
5) Your target now is to set the SubBrightness pot (if you have one; Brightness otherwise) - not Contrast - such that the Y reading is 0.65% of what you wrote down on Step 3. So if you wrote down "47.387", 47.387 times 0.0065=0.308, so you adjust the SubBrightness pot until Y is as close to 0.308 as you can get. If you can't go low enough, you may need to nudge the "Screen" dial on the flyback down a hair.