Count me in for €25 as well. (Yes, i've worked on this, no i won't be working on it any time soon.)
Some q's:
- This is becoming quite a sizeable chunk of money. Who is handling the collection and distribution of this dough?
- How are we handling milestones? Have we set any?
- These games have some nasty protection which causes the game(s) to malfunction (enemies die randomly, low energy, invincible..). Do we really want to see effort spent on say, Oceana versions of these games? Would USA/Japan not be enough?
- Will there be some 'after care' as possibly not all protection cases might be found & solved?
(Side note: Funny thing is, i remember 'Callus' the archetype cps1 emulator had this cps1.5 problem as well with the enemies dying in Punisher. Not sure how they fixed it.)
1) I suppose that's probably me since I started this. No collections until there's something tangible, and distribution is dependent on the group's decision-making as things arise, unless someone just pops up with a fully working set, then it's just all to them in one shot.
2) We can't really set milestones aside from maybe percentage of games/regions working. I mean, from an outsider's standpoint, there aren't really milestones aside from not working and working. If someone who's worked on it previously would care to give more information, and suggest milestones that would be one thing, but the majority of us are in the "I'd like this to happen, some people tried before" camp, with no real working knowledge of what needs to be done vs what has been done already.
3) The goal is every region of every game working.
4) Can't speak to that. Like I'd said before, we don't have anyone working on this, so it's nearly impossible to speak to what a potential developer may or may not do. When someone steps up with intent to handle it, or has something in hand, we can ask them questions then

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