Hello everyone,
I'm sorry to post a new topic, but I'm a big fan of Capcom and particularly of Lost Worlds/Forgotten World. I resold my pcb a long time ago and I was happy to learn that Apocalypse had made a romhack allowing to rotate the buttons (which is a very good alternative to the original controls).
After having had some feedback and particularly this video :
There's a problem with the Apocalypse rom hack, it doesn't react like the original pcb would, so here are the two possible scenarios depending on whether you fire or not:
1 - When you turn without firing, the character turns and the module turns around the character (which allows you to parry enemy fire and place the module where you want, rather like in R-type).
2- When you turn while firing, the character turns, but the module does not turn around the character, it rotates statically on itself while firing in same direction as the character.
In the video you can see the problem with the module, and if it's not in the same place at the beginning as at the end of the video, it's probably a problem with the input.
It would be great if someone who knows Apocalypse could talk to him about it and, if he has a moment, go back over his code to fix the problem. Not being able to turn your module is a huge disadvantage because you can't cancel out enemy fire.
Thank you in advance.
I'm sorry to post a new topic, but I'm a big fan of Capcom and particularly of Lost Worlds/Forgotten World. I resold my pcb a long time ago and I was happy to learn that Apocalypse had made a romhack allowing to rotate the buttons (which is a very good alternative to the original controls).
After having had some feedback and particularly this video :
There's a problem with the Apocalypse rom hack, it doesn't react like the original pcb would, so here are the two possible scenarios depending on whether you fire or not:
1 - When you turn without firing, the character turns and the module turns around the character (which allows you to parry enemy fire and place the module where you want, rather like in R-type).
2- When you turn while firing, the character turns, but the module does not turn around the character, it rotates statically on itself while firing in same direction as the character.
In the video you can see the problem with the module, and if it's not in the same place at the beginning as at the end of the video, it's probably a problem with the input.
It would be great if someone who knows Apocalypse could talk to him about it and, if he has a moment, go back over his code to fix the problem. Not being able to turn your module is a huge disadvantage because you can't cancel out enemy fire.
Thank you in advance.