I'll throw another penny in the pot seeing as my board is part of this discussion (Jammacon).
Video amplification/correction is not an option - its a requirement. The video output signals from consoles have different specs to whats required by an arcade monitor. What might work on our monitor is not guaranteed to work on all monitors - hence my disclaimer, although I not heard on any cab its has not worked in yet.
Hi Shane, thanks for accepting the invite and welcome to probably the most positive forum for arcade projects anywhere.
Not with every console would video amplification be needed. And in those cases where it is not needed, separate terminal connections for outputting RGB/CSynch/Video Ground to the Jamma connection would allow for flexibility to connect those exceptions for output to the Jamma connection. For example, a GroovyMAME PC running CRT Emu Drivers or a Dreamcast.
Tim's SCART2Arc has this option. As of right now, if someone were to use Tim's SCART2Arc, they could run all of their consoles and a GroovyMAME PC all in one cab with his board and one of the multi-console PCB's. There are some design choices that I am suggesting some improvements can be made.
I dislike pad hacks. The whole point of my project is to be a simple plug 'n play solution that extendable with different consoles. Not everyone has the skill sets or interest in hacking together their own solution - the number of pad hack adapter I've sold compared to dedicated console adapters would seem to back this up.
I would like to offer Dreamcast & Gamecube & XBOX etc adapters, but with each newer generation of console the complexity of the controllers has increased and the number of games suitable for a cab has greatly decreased. A controller for a Saturn can be designed quickly with some basic logic whereas Playstation has relatively complex firmware that requires a lot of testing. Dreamcast is even more complex, but its the challenge I like so may happen when I get the time
Everyone hates pad hacks. Pad hacks sometimes are necessary. Especially early in a consoles life. But these days going with the
Brook board,
Toodles board, or the
PS360+ multi-console PCB's is a much better option. As is, these boards would interface right to your Padhack board and would have multi-console compatibility.
I do this a hobby, everything is handmade when I get the spare time maybe this explains the availability problems. So not interested in large volumes and lets be honest if where was a large volume demand you can be sure Aliexpress would be full of them.
Anything to do with the arcade hobby is a small niche market. Everyone wants to reward devs.
Check this thread.
Your pricing is way off I would love to be able to make them for $15, but I only use branded parts from Farnell & Mouser so no fake or crappy components. Of course I make money on them, otherwise I'd be an idiot given the time put in and this funds my hobby so profits usually get spent on more retro stuff
$15 would just be for the bare fingerboard. The user would then add in the parts that are needed at their own expense (LM1881 circuit, video amp, SCART female terminal, audio amp.
Check Lemony's post above.
If you can solder and read a datasheet then its not terribly difficult to build one of these so definitely give it a go but never underestimate the shittyness of a Jamma power supply
Soldering, yes. Data sheets not so much

. Tim's SCART2Arc and Lemony's JB.Jamma fingerboard allow for external powering as an option instead of just power from the Jamma edge or just as you say, the shitty arcade PSU.
Anyways, welcome to the forum. Please stay a while and if you don't mind, post an
intro here so that others know you have arrived and can support you.