xodaraP
Legendary
My 2 working A boards are both 10mhz - but I'm very tempted to modify the short board with an upgraded crystal, or maybe even a small board with a switch - I can set 10/12mhz as required
daimakai: 0x2e 0x19
daimakair: 0x96 0x1a
based on this it seems the only differences between the short board and the dash board is the "CPS-Dash" sticker and the 12/10MHz crystal.Here is a pic of my short boards
I know that, the ff instead of 00 doesn't affect code neither the other differences you found which are used to trace the version.Here are the two CPU dumps from daimakai and daimakair:
GAME( 1988, daimakai, ghouls, cps1_10MHz, "Capcom", "Daimakaimura (Japan)" // Wed.26.10.1988 in the ROMs
GAME( 1988, daimakair, ghouls, cps1_12MHz, "Capcom", "Daimakaimura (Japan Resale Ver.)" // Wed.26.10.1988 in the ROMs // 12MHz verified
They were created by modifying MAME to dump the main CPU memory region after the ROMs are loaded in the same fashion as with the CPS2 and F3 generator I wrote.
The files are clearly different.
Note:
The fill value is 0xff on daimakai and 0x00 on daimakair but even if we ignore this the files are different. For example at offset: 0x6
View attachment daimakai.zipCode:daimakai: 0x2e 0x19 daimakair: 0x96 0x1a
^ this.Your picture just shows a shorter B board (Mitchell, not a Capcom B board)
No one stated that the layout was the same. only that they were of similar size.I have a Pang! 3 set and can confirm that the A Board is slightly different from a Capcom 12mhz one.
You might want to add it to the list in your first post then.No one stated that the layout was the same. only that they were of similar size.
The first post is about A-board difference, not b-board differences. I mean B-board differences is a whole other topic altogether if you want to start one yourself for that, by-all-means please do, but I don't want to go any further than the A-boards for the sake of this topic.You might want to add it to the list in your first post then.
What you say about CC is interesting. I had the same issue before and it turned out the PALs and graphic ROMs on the b-board didn't support overclocking. I also suspect some c boards to suffer the same issue. Not really an incompatibility problem regarding software but hardware limitation.Just been checking a few CPS1 with a 12mhz (CPS Dash)
Carrier Airwing - works 100%
Mega Twins - Works 100%
Magic Sword - Works 100%
Captain Commando - Graphic errors and garbage on screen, sprites look OK, put back on 10mhz - works fine
I can check some more if needed