It's the wrong way around.
https://www.arcade-projects.com/threads/cps1-remote-dipswitch-options.21830/
https://www.arcade-projects.com/threads/cps1-remote-dipswitch-options.21830/
Please post a picture of your setup. Which sound module do you have? Does it happen with the dual crystal mod installed as well?I've had sound issues where Haggar will grunt while in neutral, or an enemy will wince after dying. I've also had completely unrelated sounds play in a stage, like the train sound effect lol. But the most common one that happens is the phone will ring and the rest of the demo sound will play.
A quick note, my crystal mod cable head is upside down on purpose. The pins were built in reverse, so as a fix i cut the clip off and put it on upside down lol. I havent played final fight without the dual crystal mod very much because even though people say its only a 20% speed difference, it feels completely jittery and unplayable to me. Feels perfect with the right crystal though! Im not sure what the q sound chip is called, but i took a picture of it. I thought it was FPGA because it didnt look like the one i saw in a video where they had the original chip. What about the regular sound chip though? Did i get it in any of the pictures? Do you want any specific angles?Please post a picture of your setup. Which sound module do you have? Does it happen with the dual crystal mod installed as well?
That's interesting. Post a picture of the C Board but ai hardly doubt that this is the culprit. I would say it's either the dual crystal or the A board. Maybe the 12V cable drawing too much power. If you installed the dual cryatal mod yourself, you can try to remove it, that's one test, the 12V is the other one. If that doesn't work, then I'd try a different A board. If nothing of that works, you can try contacting @Mitsurugi-w