My board is original Hyper Fighting imported from Japan with original Hyper fighting hardware.
Have you confirmed the board has a 12mhz crystal? It was not unheard of even in Japan for operators to convert WW/CE boards (10mhz) to Hyper Fighting (12mhz).
It may be helpful to validate this just in case, but once Maxim re-ran the test on the same stage, seems like both of your boards match so you most likely have 12mhz (IMO).
I just recently stumbled upon his channel and his lag measurements seem legit. That's the only field I'm interested in his channel and the whole Groovy Mister affair.
Would you mind to elaborate a little bit?
RetroRGB's lag testing methodology is solid. But I don't think it really matters in this case since I don't even know that he tested GroovyMiSTer's input lag, it seems like all he did was link to Neon Dagger's video (and Neon Dagger did the testing).
That's strange. Does anyone know why?
I'd love to know this as well. This is also a known thing in ST and has also been brought up in Harineto's thread about that game. Maybe it's like how in modern games like Marvel 3 you can get frame drops due to too much stuff happening in the background and since the game timer is tied to frames, it runs fast due to frame drops?
How does this affect the actual purpose of why these games exist? To actually enjoy playing them as a f*cking game?
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Spare us the science; talking about fields & framerates is now heading into OCD overdrive.
This thread is about measuring accuracy of the MiSTer core, and Harineto is doing so by counting frames against real hardware. It is not about discussing casual play (for which the MiSTer core is more than good enough). However, the accuracy of the core absolutely matters for use in competitive settings, as well as for long-term preservation.
Put simply, the thread is about "science". So it might not be the thread for you!
There's nothing new about fields. Interlaced video is inherently made up of fields (the original NTSC standard from the 1940s was 60 fields per second; that was changed to 59.94 fields per second in the 1950s when color was added to the signal). With regard to interlaced video, each frame consists of 2 interlaced fields, so 60 fields per second = 30 frames per second.
This is a fair point but does it matter here given that both of Harineto's sources are being recorded at 59.94? Even with the frame drops, the footage should remain synced assuming both of them are 59.94. If you look at the comparison he did for the two real PCBs, they never desync despite the CPS2 also not running at a perfect 60Hz (or even 59.94 - I think it's something like 59.63 like CPS1).
Wouldn't this only make a meaningful difference if it was comparing against a camera pointed at a CRT recording at 30i? Maybe I am misunderstanding something.
And what does MiSTer have to do with anything? I've never used MiSTer before. My SFII: HF game is running on a Capcom CPS-1 boardset (JEDEC EPROM type) connected to a Happ Vision Pro 15.7 kHz CRT arcade monitor in a Dynamo HS-1 cabinet.
Don't feed the trolls.