kazuo
Champion
I'm dealing with a SIMM (possibly two) that seems to have gone bad. I'd like to try to fix it, but I'm not really sure what to do besides reflowing the chips (already tried). I'm not super excited about the idea of trying to shotgun replace all of the flash chips, so I thought I'd try to make sense of the error codes that are thrown during rewrite attempts.
Occasionally, I'll get error 16, and other times, I will get error 26. It's pretty clear that the second digit in the error codes indicates an issue with a specific SIMM slot (in this case, slot 6), but what the heck does the first digit represent? Is there some way I can use that to try and figure out which flash chip(s) may be at fault? I've narrowed the issue to the SIMM by moving it around different slots; the error then migrates to whichever slot I put it into.
Thanks for any insight!
Occasionally, I'll get error 16, and other times, I will get error 26. It's pretty clear that the second digit in the error codes indicates an issue with a specific SIMM slot (in this case, slot 6), but what the heck does the first digit represent? Is there some way I can use that to try and figure out which flash chip(s) may be at fault? I've narrowed the issue to the SIMM by moving it around different slots; the error then migrates to whichever slot I put it into.
Thanks for any insight!