Bonus Features
One of the original design goals on this project was to faithfully recreate the original campaign mode, down to every last provable change. Thankfully a second design goal was to do whatever the hell I wanted to do to make it fun and rewarding for me. When the two came into conflict, I would just ask "What would IKD do?" But that guy never responded
once, so instead I built all the shit I wanted and buried it all in Test Mode! Here are your bonus features:
C Button Full-Auto: This is a 3 button game, through and through. Why not make it default? You did anyway. So did they! So did I!
Faster Legal Screen: Hold any button down; your time is valuable. Purist? Leave the buttons alone then!
Hyper SFX ON/OFF: Listen, they put out Campaign Version with NO SOUND EFFECT WHEN YOU HYPER'D. What is that? A mistake. I just picked my favorite sfx and added it in. If you don't like it, turn it off in test mode! But I do think the extra auditory oomph makes the hyper experience a little more epic.
Add Yourself to the Legal Screen: They personalized the PCB for ZBL-NAI when he won the original Saturn Scoring Competition (a.k.a. the Campaign). But this one's not for him, it's for you. Make it your own! Changes save directly to NVRAM, so they'll stay in this configuration even when you turn the game off. YEAH!!!!
OLI in High Scores: Ok, I actually do know who scored 4th place even though it's not on that WTN video. So, sorry MRV. Olifante contributed a ton of his notes and research, and provided some great advice in a couple spots especially regarding the boss4 bugfix. So, he earned a spot on the scoreboard. Thanks again OLI! (As a side note, I'm becoming a little bit nervous about seeing this up on ebay/yaj trying to be passed off as original. So you can't change this, and it'll serve as one easy way to tell mine apart from the original. Also, there's another way to tell mine from the original too, but I'll keep that to myself for now. Honestly if ZBL-NAI isn't the seller, it's not the real deal. Seriously. And tell your friends this is happening so they know about it!)
Free Play: the one, the only
@Hatsune Mike built a Free Play patch for
ddonpach (international version) years ago, and while he asked me to make it
100% clear he's not involved in this project, he did give me permission to use his Free Play patch in this project. All I had to do was convert it to work with ddonpachj (Japan), which is what this project is based on. So that'd done! If you're familiar with his Free Play functionality, then you'll feel right at home enabling this. (thanks for the idea
@nem)