Finisterre
Professional
I just picked up an 18 wheeler cab, and have been reading about the nuances of running Initial D and other racing games. The issues are caused by wheel differences, specifically the size, and degrees of sensitivity.
Has anyone successfully swapped internal parts, or will I need a full control assembly? I noticed the 18 wheeler / Route 66 type is offset in the housing, and uses an additional belt. I'm going to guess the insides were not universal with their mounting brackets.
Note the difference here?
Has anyone played with ORT-20002UK, CTH-2000UK, PRT-20002UK, JBA-20001, RTS-2002UK panel mixing and matching? In particular between the Big rigs and racing styles?
I've linked the manuals for each below and screen shots of the steering mechanisms in case anyone is interested in discussing further.
http://www.digitalmunition.com/JamboSafariUpright.pdf
http://www.digitalmunition.com/KingOfRoute66Upright.pdf
http://www.digitalmunition.com/18WheelerUpright.pdf
http://www.digitalmunition.com/OutRun2Upright.pdf
http://www.digitalmunition.com/CrazyTaxiHighRollerUpright.pdf
Racing games like Initial D are of course seem "playable" in existing form as you can see here, I'd just like to be able to do *better* if it is possible.
Some of the other things to be aware of are documented here:
https://forums.arcade-museum.com/showthread.php?t=236271
"from memory :
CT obviously all good
Jambo Safari - the lasso was backwards, not a major pain unless player tries to follow onscreen instructions (I did make an adapter that reversed the shifter, was an inline plug in and unplug when you wanted to play)
18 Wheeler (lacking reverse and radio, I think view change was HI/LO) was playable but tough
Club Kart - from memory was fine, wasnt a great game
ID1/2/3 - had to play in AUTOmatic, some other features lacking, but was playable I recall
King of Route 66 - could play but no mic, and issues similar to 18Wheeler, again also CT wheel is 270degree only, and 18Wheeler and KoR66 is 360degree so again causes slight play issues"
I'd be interested to hear any stories of other folks playing around with this idea.
Has anyone successfully swapped internal parts, or will I need a full control assembly? I noticed the 18 wheeler / Route 66 type is offset in the housing, and uses an additional belt. I'm going to guess the insides were not universal with their mounting brackets.
Note the difference here?
Has anyone played with ORT-20002UK, CTH-2000UK, PRT-20002UK, JBA-20001, RTS-2002UK panel mixing and matching? In particular between the Big rigs and racing styles?
I've linked the manuals for each below and screen shots of the steering mechanisms in case anyone is interested in discussing further.
http://www.digitalmunition.com/JamboSafariUpright.pdf
http://www.digitalmunition.com/KingOfRoute66Upright.pdf
http://www.digitalmunition.com/18WheelerUpright.pdf
http://www.digitalmunition.com/OutRun2Upright.pdf
http://www.digitalmunition.com/CrazyTaxiHighRollerUpright.pdf
Racing games like Initial D are of course seem "playable" in existing form as you can see here, I'd just like to be able to do *better* if it is possible.
Some of the other things to be aware of are documented here:
https://forums.arcade-museum.com/showthread.php?t=236271
"from memory :
CT obviously all good
Jambo Safari - the lasso was backwards, not a major pain unless player tries to follow onscreen instructions (I did make an adapter that reversed the shifter, was an inline plug in and unplug when you wanted to play)
18 Wheeler (lacking reverse and radio, I think view change was HI/LO) was playable but tough
Club Kart - from memory was fine, wasnt a great game
ID1/2/3 - had to play in AUTOmatic, some other features lacking, but was playable I recall
King of Route 66 - could play but no mic, and issues similar to 18Wheeler, again also CT wheel is 270degree only, and 18Wheeler and KoR66 is 360degree so again causes slight play issues"
I'd be interested to hear any stories of other folks playing around with this idea.