clintkolodziej
Enthusiast
Thanks for the clarifications!Thank you for your kind words! To answer your questions:
HAS v4.0 -> extension -> PCB:
Button 6 is enabled by default. Nothing to do here.
HAS v4.1 -> extension -> PCB:
No traces to cut here. Switches 4/5/6 must be enabled on the HAS, and switch 6 disabled on the extension end (and depending on the game, button 5, too).
HAS v4.2 -> extension -> PCB:
4 and 5 are toggled via the DIP switch "out of the box", and 6 is toggled as well but two traces need to be cut first as per the instruction in the manual. Just like in the previous versions, switches 4/5/6 must be enabled on the HAS, and switch 6 disabled on the extension end.
Cutting these two traces will not affect the performance and the button 6 outputs can be still disabled via the DIP switch on the HAS.
I know it's a bummer about the CPS2 header and the plexiglass clearance. A cutout in the plexiglass is out of the question because the plexiglass on the edge end of the harness is narrow and would just break, so I think the best solution would be A) longer standoffs, or B) don't use the top plexiglass plate (but I get it, that it kind of defeats the purpose of the plexiglass case).
Regarding the connector, it’s all good, I think the wires will fit, but I don’t think I’ll need them realistically. I did see that the RECO has the connector more centered so it likely didn’t have the same issue with the plexi breaking.
It sounds like both of my units (v4.0/v4.1) won’t need the CPS2 header anyway but it’s nice to have if needed in the future. My thought is as long as the wires fit it 99% of the time would be plugged into the supergun anyway so there isn’t a huge need to plug/unplug from the extension, I could always just plug/unplug from the supergun.
Thanks again, looking forward to putting these to use and improve my setup!