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I'm also interested in that cab, it looks cool (haha yea just like a giant cell phone arcade machine)!
Just imagine it all decked out in Turtles in Time artwork with an LCD upgrade and a OSSC. :whistling: :D
 
@Cereth BTW - can you see if these cabs are available for sale? Looks like a giant iphone, but still would make a nice multiplayer cab. I like tennis games as well, plus Im thinking maybe Ill Install that Pac-man Battle Royale boardset I have in there. It should work nicely with other 3/4p games as well.

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what is the screen size on that giant iPhone?
 
Just hook up a jammifier and then you're on your way
Unfortunately Jammifier wouldn't be good in that this is a 4-player cab, and that to support all 4 (TMNT dreams) it would need to be custom.
However you could just direct wire the control panel for DB15 (aka supergun standard) and use a HAS+3p/4p Hat+OSSC. ;)

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@jassin000 gotcha. I actually have all those components which is nice. Maxed out my cab room though, maybe someday if I trade some stuff out. No 4 player cabs, all my beat em ups have 2 player roms.
 
Just hook up a jammifier and then you're on your way
Unfortunately Jammifier wouldn't be good in that this is a 4-player cab, and that to support all 4 (TMNT dreams) it would need to be custom.However you could just direct wire the control panel for DB15 (aka supergun standard) and use a HAS+3p/4p Hat+OSSC. ;)

7667611480224329876.PNG

40913423573_f6a535a6ee_z.jpg

45808256242_1bfff9cb26.jpg

OSSC.jpg
I know the jammafier supports cabinet linking, so technically 3/4p support might be implementable?? Maybe @invzim Can touch up on this, see if its possible. On this cab, sega links up 2 IOs, each one handles 2 players. So it might be doable.
 
Really I think the best LCD/modern cab for a 4-player JAMMA setup would be a Vewlix VS machine with 2 player control panels installed on each side.
But who has the room for that thing!
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I was summoned ^^ , not sure I understand the issue at hand tho. The Jammafier has 6 extra outputs that can be used independently of the Jamma edge, but looks like TMNT (if that's what this is about) requires 12.
 
I was summoned ^^ , not sure I understand the issue at hand tho. The Jammafier has 6 extra outputs that can be used independently of the Jamma edge, but looks like TMNT (if that's what this is about) requires 12.
Wondering how would we handle a 4p game (like TMNT) with the jammafier on a cab like that one that uses 2 jvs io boards :)
 
4 Player JAMMA game, thats the important difference here.
with the jammafier on a cab like that one that uses 2 jvs io boards
You don't.

Up+down+left+right+attack+jump x2 = 12 as Zim said

To be honest even @Darksoft 's interesting new JVS IO only has two Neo-Geo/DB15 ports on it (so he has also missed out IMO as it should be expandable to 4 like the HAS).
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So its up to the game itself to poll the 2 jvs ios and assign which IOs to use for each player. I get that.

In the case of the jammafier though, either through a fw update or revised/upgraded version Invzim should be able to get it to use 2 linked jvs ios and assign players/button to accommodate a 4P game.
Ofcourse, the jammafier needs a way to get those joysticks/buttons inputs from the jamma edge and though extra connectors. Like Darksofts multi jvs io, maybe the NG ports could used as 3/4P ports in some future revision.

Anywho, lets not keep derailing Cereth's sales thread. Wanna find out if he can this cab though :)
 
So its up to the game itself to poll the 2 jvs ios and assign which IOs to use for each player. I get that.

In the case of the jammafier though, either through a fw update or revised/upgraded version Invzim should be able to get it to use 2 linked jvs ios and assign players/button to accommodate a 4P game.
Ofcourse, the jammafier needs a way to get those joysticks/buttons inputs from the jamma edge and though extra connectors. Like Darksofts multi jvs io, maybe the NG ports could used as 3/4P ports in some future revision.

Anywho, lets not keep derailing Cereth's sales thread. Wanna find out if he can this cab though :)
It already does this, i.e. if it sees 2 IO's it will poll both https://irkenlabs.com/jammafier/cabinet-linking - but there are only 6 additional outputs that could be used in a practical way through the kick connector. Also reminds me that cab linking documentation should be updated for the JVS-PAC 2 as that one already has a 2P/4P option when doing cab (IO board) linking.
 
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