Coyo5050
Professional
cant wait for this!! I have both a 256 and 246 ready to go!
First off, thank you for the absolutely epic post.EPIC POST OF AMAZINGNESS
Thirding this. Do not want to miss out.Seconding this. I'd throw money at you now. XDThis post is epic. Why don't you open a new thread with information about this system and you can update as soon as more things are known.Also you can open presales for your multi if you so wish.
Well, that was quick!Update - I've personally managed to hack Taiko 11 Asian to run on non-Asian 256's.
Even though there's some unknown run length type compression used on the TEBGAME file to prevent direct hacking, the 8 bytes that's being searched for in the NVRAM are in present in the clear (although separated by an 0xFE that has been added as part of the compression, but is NOT present in the RAM dump of the elf). I replaced these 8 bytes with 0xFF to match the blank data as found in a normal 256 and it's been running stable and happily for the last hour.Well, that was quick!
That's amusing. Glad to hear you got it running!Even though there's some unknown run length type compression used on the TEBGAME file to prevent direct hacking, the 8 bytes that's being searched for in the NVRAM are in present in the clear (although separated by an 0xFE that has been added as part of the compression, but is NOT present in the RAM dump of the elf). I replaced these 8 bytes with 0xFF to match the blank data as found in a normal 256 and it's been running stable and happily for the last hour.Well, that was quick!
If that's the case, then digital controls won't work...In regards to your having said that it doesn't matter how hard you hit the drum in TnT, that /shouldn't/ be true. There are hard hit notes and normal hit notes and if the cab is calibrated properly then it should recognize hard from soft and not count soft hits on hard notes if that makes sense.
Does the Namco IO lack analog input? Is that why there's a PCB that the drums connect to normally?It IS true that you can configure the thresholds, the sensors are more or less variable resistors.
Very cool about finding a full drum- From the schematics, each of the 4 drum sensors connects to Analog GND on one side, and analog output on the other. These analog outputs should have a pullup to Analog VCC, and these can then be connected directly to the Analog inputs on a normal JVS IO such as the SEGA's.
Well when it gets here I'll be very interested in seeing if there's any way to get the game up and running with an official controller and Sega IO over analog.The namco IO most commonly associated with the 246/256 is a JAMMA interface board with a kick harness pins, but ONLY digital I/O.
This is why you will need a JVS I/O with analog pins - sega, namco, taiko, cap com etc.
The pcb that normally is used with taiko appears to be custom for the game with digital I/O for the service menu, and analog for the drums, but unlike the 3-pin analog channels on the sega I/O boards (gnd, variable voltage, and vcc), the namco inputs are 2-pin only (gnd, resistance)
Please throw him only banknotes, no coins. We want him unharmed until he finish this...Seconding this. I'd throw money at you now. XD
Yes, that's what I meant. Mitsurugi's PCB is on my "to-buy" list.If by "official controller", you mean the drum, I can draw you some schematics that should do the trick.
I'd personally recommend grabbing one of Mitsurugi's helper PCB's to assist in the setup.
Heading to bed at the moment, catch you all later.
Defor, how would you go about wiring a PlayStation 2 Taiko drum controller via a DB25 to Mitsurugi-W's JVS Helper PCB? Do you happen to know which pins the 4 drum hits would need to be wired to?If by "official controller", you mean the drum, I can draw you some schematics that should do the trick.
I'd personally recommend grabbing one of Mitsurugi's helper PCB's to assist in the setup.
Heading to bed at the moment, catch you all later.
All you need is to have a Namco, Sega, or Capcom I/O attached to the 256 and Taiko will boot into the game. It doesn't look for any type of controller being actually attached to the I/O.I'm curious to know if the 256 is fine booting Taiko with just a single drum attached. Have you got just the one in your setup, Defor?
I now realize how silly of a question that is since it doesn't care about it with any other game... T_TAll you need is to have a Namco, Sega, or Capcom I/O attached to the 256 and Taiko will boot into the game. It doesn't look for any type of controller being actually attached to the I/O.I'm curious to know if the 256 is fine booting Taiko with just a single drum attached. Have you got just the one in your setup, Defor?