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Irem M92 Multi Game Dev Info

@stt1 same pinout, same logic BUT:
- selection signals are 3.3V
- reset is 5V, one easy way to handle it is driving it 3 state: not in reset = high impedance, reset = low (basically you never drive a high level signal)
 
@stt1 same pinout, same logic BUT:
- selection signals are 3.3V
- reset is 5V, one easy way to handle it is driving it 3 state: not in reset = high impedance, reset = low (basically you never drive a high level signal)

I guess it wont be 5V tolerant input for selection...

Maybe some ugly resistor hack or something... The current PCB does not support 3.3V selection signals.
 
2 diodes would drop the voltage to 3v6 which is within 10% of 3v3
 
Yeah, there are ways. But current PCB has no pads for more components (5V->3.3V). And I have a good pile of PCBs... And yeah, before someone says: getting set of PCBs is not too expensive, yes, it wont, but another set of PCBs + some more components etc. -> I have to raise the price a bit. And of course, for proofing the concept, I would need the multi myself (all current multis I have at the moment are +5V operable).

Need to think a bit. Maybe something like 20 pre-orders could be a solution or so.

Edit: Before going any further... I make an assumption that the multi is 3.3V board internally, but using common ground level from the main M92. Any reason why I could not pick the +5V and GND from main PCB, if multi has no +5V available? Just selection level needs to be dropped to 3.3V?
 
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You'll get 3.3V from the header pins on the multi, but 5V is also available from alternative points (connectors, capacitors, etc.).
Just selection level needs to be dropped to 3.3V?
Yes but that's 4/5 signals (4 for selection + reset).
 
I am in for a preorder x2. Selectors are nice and honestly? This is an expensive hobby but I feel maybe Idk I am caught up now?
10+ years of a hobby on credit even @ 3-5% hurt.
I want me some selectors.
More than just m92...
 
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