I havent gone in depth testing with lots of cores, etc...but from what I did it works just as expected. Only thing I did was adjust my 5v down a little had it too high because I was testing a Primal Rage pcb beforehand.Sir did you had time to test it so far ? How it feels ?
Here's a video of me trying the move using keyboard and gamepad. I can get the spinning lariat move to come out about 50% of the time using keyboard versus 100% using gamepad.Kudos for getting gamepad working
I would love to get details on how to reproduce the issue so I can do some tests. I got some help doing lag testing with a LED hooked up to a button and high speed video, and it was indistinguishable from real hardware (CPS2), that was a single button test though.
Fantastic, I'm more of a shmups guy myself and feared it was some kind of boss-level scenario. Will give it a go and see what I find.
Well maybe you should play with a real character? j/k
From what i read, that seems to be the case, need to be below 5.15v, maybe just se t it to 5-5.05vIf your DE10 Nano lights up for a split second when you turn your cab on, but then turns off while the Expander remains powered on, what does this mean? I'm assuming 5v is too high?
If you get the voltage reading screen and can't press anything, the voltage was too high on boot. If you can access the menus on the expander, it should give you an indication why you get a garbled screen - most likely syncguard.Ive been able to test it in two cabs. I didn’t encounter any issues with the ‘New Astro City’ with a voltage of 5V right on the nose.
Testing it in the Impress is giving me a garbled screen, which I am assuming is a sync issue, although the voltage in the impress was rated at 5.3v. Any thoughts or help would be appreciated!
Please PM me your serial number, I've had two other reports of something like this happening. The DE10 should not shut down, as power delivery to it is completely passive.If your DE10 Nano lights up for a split second when you turn your cab on, but then turns off while the Expander remains powered on, what does this mean? I'm assuming 5v is too high?
That's great intel, just got word from one I referred to to earlier that the Expander works with a supergun so it may very well be a cab power issue / overvoltage issue.If 'the Expander remains powered on' means that it has some of the lights on, then I had that exact symptom from the 5v being too high
To update on this, the 5V on my Blast PSU was set way too high (I should've rechecked this after I had the unit recapped!), which caused the power issues. After adjusting this, the Jamma Expander and MiSTer both fired right up! Now I can finally play the best version of Alpha 3 in the way it was always meant to be playedMine came in as well today, that was quick!
I briefly tested it out and seemed to run into an issue where my MiSTer doesn't seem to turn on, in my cab, although the JAMMA Expander lights up. It may be because I bought a fully preconfigured MiSTer with addon boards, although I removed them and double checked that I configured the MiSTer itself correctly per the website instrcutions before installing it into the JAMMA Expander. I'm guessing it's either a preconfiguration related thing I need to change, or some other form of user error. I'll find out after tomorrow when I'm off work and have more time to tinker.
Most likely I'll buy a bare DE10 Nano and RAM just for the JAMMA Expander soon. I didn't expect to enjoy the MiSTer on it's own as much as I do, especially with the analog add on board. It feels so much simpler and faster than dealing with a Pi or other emulation based mini PC, particularly the menu and controller config.